Jump to content

NoisyCricket

Members
  • Posts

    10
  • Joined

NoisyCricket's Achievements

Refugee

Refugee (1/15)

1

Reputation

  1. Oh, the survivor village idea is interesting... Like you're rebuilding human society or something! Plus they could/would use up your resources, which would keep things like food as an actual element of gameplay into the late game. Probably not gonna show up in the base game (seems like something that would have been talked about already if it was gonna happen), but maybe someone with significant modding knowledge will put something like that together!
  2. I'm doing a no death run to day 100 and I'm now on day 70-something... I have every item I want for my final build, and I've started feeling like there's really no reason to loot stuff anymore. I could literally just sit in my base for the next 30 days and probably make it (besides replacing/repairing some traps, but that's a mining issue, not a looting one). There's one thing I'd like to see to make looting way more important in late game, and that's item degradation. I feel like (can't remember for sure) there was something like that several alhpas ago, but not now. All I would want is for items to lose something like 5-10% of their max durability each time they're repaired, and then eventually they would become unusable. It would give me a reason to swap out my lvl6 steel knuckles for one of the other 3 lvl6 steel knuckles I have in a storage box, Same would apply to tools, vehicles, armor, and anything else with durability. If it's not gonna happen, I can just teach myself to write mods after gold and then do that, but I wanted to see if others want the same thing, or have other thoughts about the ultra-late game goals and how to stay engaged in looting
  3. Have you guys thought about going back to one small part of the old repair system where the item lost max durability each time it was repaired? I just feel like right now, as soon as I've got my favorite weapon(s) at max level, looting really loses some of it's energy... Losing max durability would make it so that eventually I would want to replace my item with a new one (even if it's slightly worse in other stats). If that's not gonna happen, I'm not too upset. It seems like a simple mod to write once all the modding support is in place.
×
×
  • Create New...