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12pack

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    Post-apocalyptic Prehistoric Playground

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  1. Woohoo!.. 7 days to die racing at Martinsville!
  2. wait, why would you want to.. oh, yeah, no, nevermind... Build Big, or Go home... 🤘
  3. I did this a couple of years ago.. Just after the clock chimed 0400 after the horde night, I'd shut down and -1 day from the setting, by day 28 it was horde every night..
  4. I would fix them with salt, pepper and a cornmeal breading..
  5. i did.. went grease monkey right off.. up to 3, even,.. still took 14 (2 hour) days to get the motorcycle
  6. The 3 slot forge is definitely 2 thumbs up, and I got spoiled by the craft from container mod.. so cool.. I also got a little spoiled by the "stop fuel waste" mod.. i loaded it up to see if it worked, and it seems to be working fine with the campfire, but with the (3slot) forge it throws errors.. SO.. looking forward to those.. AND the spreadable fire mod..
  7. i found setting it to 85 worked pretty well for me..
  8. Yep.. that's it.. easy, lol.. I think it works out really well for the vehicles most times.. as long as ya stay on the road in the wasteland.. if ctrl can toggle crouch.. then why can't shift toggle run..
  9. look.. i found a couple pennies.. I did this: <set xpath="/vehicles/vehicle[@name='vehicleMotorcycle']/property[@name='velocityMax']/@value">14,9</set> because I got tired of holding down the go fast button.. maybe that can translate to walk/sprint somehow..
  10. As has been previously mentioned, I would throw my .03 (inflation) to the entity sounds being more directional / indicative of distance from the player..
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