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morggin

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About morggin

  • Birthday 12/07/1973

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  • Biography
    I'm a Gen X first generation gamer, living in the Pacific Northwest. I have been playing games online since the early '90s.
  • Location
    Pacific Northwest
  • Interests
    Game Dev Art, Writing

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  1. Not to flex but, I just built a nice machine for my 50th birthday present to myself. (doing some game dev myself). MSI B650 Tomahawk MOBO, AMD Ryzen 9 7900X, 128 GB of RAM (DDR5 2400mhz) 4TB SSD, 14TB Traditional HDD. 1000watt Gold standard power supply and an ass load of Noctua fans as well as a Noctua double fan CPU cooler. But ultimately I'm still a cheap ass and went with the XFX AMD RX 6950 XT 16GB video card. Still using a somewhat dated Samsung CRG9 49" widescreen (first generation).
  2. I would like to suggest adding an additional button function from the crouching position to go into a prone position from crouching. From a prone position give us the option to crawl face up or face down. This could also be used with a small bonus to sneak by slowly crawling around zombies to remain beneath there notice. This would allow us to crawl through one-block holes. Maybe with the new character models in Alpha 22? This would also allow us to go prone on our beds to look like we are sleeping.
  3. Map was generated using TERAGON 0.47.3 for Alpha 21. https://www.nexusmods.com/7daystodie/mods/3841/ No additional mods are required to run this TERAGON generated map.
  4. I'm doing just fine with my somewhat spendy laptop. ASUS 2021 ROG Strix G15 Advantage Edition 15.6 QHD 165Hz display, AMD Ryzen 9 5980HX, 64GB RAM, 4TB PCIe SSD, RGB Backlit Keyboard, 12GB Radeon RX 6800M, Windows 11 Pro
  5. Sorry, I figured since it was part of the Linux Native server and all...
  6. @Alloc just out of curiosity, is there a fix planned for Allocs_WebAndMapRendering? or is TFP_MapRendering the replacement for it? Should I remove Allocs_WebAndMapRendering? The Allocs map launches but it never gets updated and walking the map doesn't do anything. I suspect it's because in the server config all the "ControlPanelEnabled" bits were replaced with "WebDashboardEnabled" bits. Actually, now that I take a closer look at it, it appears all 3 of the Allocs_* now have a TFP_ equivalent. I'm just going to assume this is the case and del the Allocs_* from Mods. See how it turns out I guess.
  7. Is it sad that I would rather be here in this forum than doom-scrolling on Reddit/Youtube ....
  8. Please consider the ability to repair and drive the Army Trucks.
  9. Honestly 16k maps are hard on any client machine ram usage also. I have found (having run quite a few 16k maps in the past) that a lot of people simply don't have enough ram to run the larger maps. Some folks simply give up while waiting for it to push down from the server (evident by so many abandoned accounts that never made in). 10k pregen is all I run now days but as soon as the Teragon becomes available I may use it to generate a 12K. Much more than that and the longer term players in my community starts to have trouble with it. SIDE NOTE: I run them on a Linux server with 128 gigs of RAM. I don't generate them on the linux server. I generate on the windows client and then upload them to my linux server using WinSCP.
  10. I think this is a known issue if you have a linux servers ... alternative is it generate the map using the client and scp / ftp (i use WinSCP) the folder it up to your linux server under "<home folder for seven days server username>/engine/Data/Worlds". Then update your config.xml on your linux server with the map name on the property name="GameWorld" line. <property name="GameWorld" value="PREGEN10k"/> <!-- "RWG" (see WorldGenSeed and WorldGenSize options below) or any already existing world name in the Worlds>
  11. I also had one player that reset back to level 1 after the latest update. I'm not sure where his progression.xml would be as I don't see one specifically for him in the Save just the one progression.xml under ConfigsDump.
  12. I think we found the salty sailor Sinalott.
  13. Thanks ShoudenKalferas, I'm looking forward to running it on my Linux server again as soon as the first stable Alpha 20 drops. I second SylenThunders suggestion to do an all-in-one as well.
  14. You may already know this but I just wanted to throw out that you should separate the running ports a bit .. don't put them to close together in sequence. As an example I like to put my servers at least 10 port numbers apart. <property name="ServerPort" value="29243"/> on the second one do <property name="ServerPort" value="29253"/>
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