I've been playing with a few new players recently, trying to guide them through this game and it is not easy.
Firstly the menu system is hideous, just a confusing mess of grey squares and minimalist grey icons.
Every skill has a silly name that doesn't really tell you what it does and for some reason, every level of that skill has a silly name too.
There are extra sub categories inside each stat just in case there weren't enough words on the screen for you.
The skill system is nowhere near deep or meaningful enough to warrant being this cumbersome.
Sharing quests is a huge hassle.
Then there's the item system, not even any colour coding of icons to help quickly categorize.
Why can't I set up a box to accept only certain items, and have those items be highlighted in your inventory when you access the container? So bored of the debates over where do bones or glass jars go.
Why can't a person, when within the landclaim zone, press a button to send unlocked inventory to it's appropriate box? Sorting loot is the most tedious and unfriendly part of the game
Why can't stacks be bigger in fixed containers? Would it really be gamebreaking to be able to fit all our ammo or food into one box?
Why can't engines stack? Or mods?