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FA_Q2

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FA_Q2 last won the day on March 20 2023

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  1. Don't know if there is a way to manipulate it into happening more often outside of maybe the chain MOD but it happens quite a bit. I have knocked quite a few coyotes so far away that I cant recover the body XD I don't like the effect tbh as it is jarring in how unmatched it is with all the other physics in the game but that is very minor.
  2. I think this speaks volumes about TFP doing the alpha release properly. I have been a part of several other alpha games and none of them were close to as good as this one in terms of simply making the process painless and fun for the players. I no longer trust anything in alpha because all those other companies. To your OP, I think another poster nailed it when mentioning the differing gameplay making a 'planned obsolescence' counter productive for a game like this. Keeping the player base happy and active ensures they will buy the next one rather than reducing that chance. I can see the dev team losing some interest if the game stopped selling as that would mean continued development (aka work) may not translate to actually getting paid. Then it simply becomes a calculation of money vs reputation. Thankfully that is not the case here and unlikely considering they have a strong product IMHO. I hope you are happy now that you have just ruined my life.... I just got a Quest 3 and I am paralyzed by the massive backlog of games I have that are just screaming to be played in VR. Subnautica! Hell ya. SKYRIM! FALLOUT 4! Halflife anything! and now you have to add 7 days on that list. Managed Subnautica already. Halflife 1 almost down. But I have to go through 2, 1 and 2 episode 2 and Alyx and Skyrim VR cant wait that long. Where am I going to fit 7 days in? It is more than worth it and actually has been for about 3 years. Samsung VR is not really VR, those are noting more than a gimmicks though neat for a short film. The actual PCVR setup costs a lot more but man they change everything. Even the games that are not native and are ported into VR are pretty amazing and most major titles gets some sort of VR love these days. The meta series headsets have hundreds of pretty good games for them too as they are essentially consoles. I have only tried a few native games thus far but they are solid and bring a completely different gameplay concept considering they are motion based.
  3. The books have put crafting at a bit of a disadvantage IMHO. By the time I can craft it, more than likely I have already found it. Several tbh. Perking into schematics gave me access to things when I wanted to access them and spend the points. Now, the game determines when I have access to them and that is what makes the gameplay MUCH more bland IMHO. The only way around that is really to go the min/max rout and manipulate the system. Oh the irony at min/max having the opposite problem this entire time and now that style increases the variety. Unfortunately I feel that rout boxes you in when it comes to other things making that play not very fun either. This change and the farming changes really are the only ones I do not like. Still consider the game, overall, to be a damn good one though.
  4. I assume it is here to stay, TFP rarely goes back on a major redesign like this as far as I know. I don't think it was a good idea at all and find gameplay much more bland now.
  5. That used to be the case. The new description removed any mention whatsoever to getting better items at the trader and "gain access to better trader items" was added to the daring adventure perk. From a strict reading of the perks, better barter only reduces prices and daring adventure will improve the trader items but it is not entirely clear if this is for rewards or for purchasing. Considering the perk and the surrounding context, it would make more sense that it is only talking about quest rewards. That does not mean, of course, that this is how the game actually works. From some very basic testing, it appears to me that the old function giving you better items for trade has been completely removed. Are you sure better barter still gives you the boost in trader options and if it does, is it now tied to trader inventory reset? The old system was not and worked in real time and since that seems to no longer be the case I assumed the entire function was just flatly removed.
  6. It is almost like people are confused what alpha means. Games in alpha are introducing new functionality, period. It is not when you hunt down fixes if the game is operating or add polish. When it comes to alpha games, this is by far the most polished I have ever played in alpha, the game is nearing completion after all. The reality here is that you do not really want them addressing all the bugs and laying off adding new content as that would herald an end to getting new things. Granted, the development here seems more beta at this point as most functionality is already complete but there are several entire systems that still need to be added like bandits. I still maintain they can keep the game in alpha and ad more stuff without addressing any of the current bugs and I would be more than happy, the new content keeps me coming back and the game is more complete than several 'finished' titles I have played.
  7. As others have stated, the real gain is in T5 infected. The jump in time to clear a T5 over a T4 is MASSIVE and generally makes T5 not worth the overall effort. Using a T4 POI for a T5 quest makes it MUCH more valuable IMHO. Before that, however, I do not find them all that useful.
  8. It does not make sense to limit the creative menu to just working items and there is more to just placing those items to get them to work correctly. I am not sure if there is a better way to do this outside of taking dev time up for a feature that almost no one will notice let alone use.
  9. Nope. And the fact that you have to change the argument in order to make a statement against it is one of the reasons I do not think you guys have any actual reasoning here. In order for someone to use a MOD you are REQUIRED to purchase the original. Your example is wrong because if I modified the movie and then sold it then the original would not be necessary. I certainly could sell you something that goes along with the movie. Indeed, people do that now.
  10. Not really relevant. That does not change the way ownership works. Only in the example of digital media do your ownership rights get removed when you purchase a product. Not that some of these MODS do not have teams larger than TFP anyway. There are quite a few people involved in the Skyrim Requiem and that product is easily worth more than the base game to me. That is for the customer of the after market product to decide. It has nothing to do with the originating company. And no, they would not need to charge enough to make a living from it... what would make you say something like that? All of these people have jobs and this is just a passion. It would sure be nice if the best ones were able to make a living though - you would see a massive increase in the quality of such mods as the people would have the time as well as the obligation that comes with having customers. Then they do not have to change. I don't understand your point here. No one has to charge for anything. The point is that the option to charge for hard work, the exact same type of work the creators of the original product have done, has been removed for no reason whatsoever. I still do not see a single reason other than you stating that they do not have large operations. A point that is rather irrelevant, it is not as though TFP themselves are a large operation or that there are not single game developers out there. Rise to Ruin has one single developer. That has changed nothing in how that game was monetized or the rights that individuals have. That extends to physical product as well, there are people that create their own products without employees. Does not mean others cannot make additions to them and sell those as well.
  11. Tough. The car company owns the design of the car you bought too. They still cannot tell me I cant sell after market products for it. Nope, you buy the product and THEN on installation you get the EULA. That is how things generally work. And an EULA on update is worthless, I already own the product at that point and there is noting I can do about changes to the EULA in any manner shape or form.
  12. Yes, it is pretty @%$# but considering that localized difficulty/loot is new I think this is more related to that than it is actual finalized gameplay. It would not surprise me if they remove it after creating a more natural way of indicating the difficulty level like hints on the exterior of the buildings.
  13. I have a solid explanation, I already gave it. I doubt a solid explanation even exists on the other side but I await one from anywhere. A copyright lawyer certainly would not furnish one, they cost hundreds per hour and they get paid that to understand the law, not why a law exists. I think the why is actually pretty simple, the monied interests in this field are all on the side of trying to limit the rights of customers as much as possible, the people writing these laws are utterly ignorant about what these laws mean and the voters that provide the counterbalance to the lobbyist interests don't really care and are equally ignorant. Most people just want @%$# to work, they do not care about the details. Who do you know that has actually read an EULA? I know exactly zero people that have read one. The fact that it is a contract that you are functionally required to 'sign' before you even read it should turn a few heads at the onset but no one really cares. Though this might be way beyond what people want to discuss on a video game board
  14. I know it is not uncommon in THIS industry but I still do not understand the reasoning for it in a general sense. I am not really commenting on this specific incident as I do not know enough about what has been targeted but in general it seems asinine that anyone tries to limit MODS making money off a product that the modders created. I see no difference between a MOD being sold and an after market scoop for my car. They are both third party additions to a product. There are a LOT of absolutely asinine things in modern copyright/digital 'rights' that are simple nonsensical. I have never been furnished with a single reason that makes this practice any different from the other nonsense thing you find in the 300 page long copyright 'agreement' that comes with most software these days. What am I missing?
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