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Malacay2k11

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  1. LuL ur Late honey im working since 2017 on my Mod and move it in the direction of Fallout IV #FatMan #FatMan+NeverEnding #RadStorm (bugged) but allready fixed
  2. Would good to know how to add own Mods to the download cloud of the Mod Launcher, to allow all users of the launcher to download the mods...
  3. so simple xD but it dosen't fix the problem <set xpath="/entity_classes/entity_class[@name='playerMale']/property[@name='ItemsOnEnterGame.GameModeSurvival']/@value">keystoneBlock,qc_welcomeMod</set>
  4. Tried to add a new Item to GameStart. can anyone explain my mistake ? <set xpath="/entity_classes/entity_class[@name='playerMale']/proberty[@name='ItemsOnEnterGame.GameModeSurvival']/@value">keystoneBlock,qc_welcomeMod</set>
  5. @Cheeky2 amout of scrap_lead is appended on the material.xml and weight of the item... every item with "Material" "Mlead" are scraped to Scrap_Lead. also the Forged merged these kind of Items into Scrap... maybe you should just edit the weight of Lead items, to increase the Lead output !?
  6. i can't use <append> to add my own LootContainer to "garbage" cuz in den exportet Config, my own Containers are shown on the bottom of loot.xml https://pastebin.com/cVLSGXps error said wrong loading order... so i need a way to place my own Container before gargabe....
  7. my command: <insertAfter xpath="/lootcontainers/lootgroup[@name='garbage']"> <item group="otherJunk" count="1,3" prob="0.80"/> <item group="metalJunk" count="1,3" prob="1.0"/> </insertAfter> the config shows me the issue: <lootgroup name="garbage"> <item group="junk" /> </lootgroup> <item group="metalJunk" count="1,3" prob="1.0"><!--Element inserted by: "NewLifeExperience_Addon_MoreJunkItems"--></item> <item group="otherJunk" count="1,3" prob="0.80"><!--Element inserted by: "NewLifeExperience_Addon_MoreJunkItems"--></item> as you can see, my both lootgrous are out of reachable point^^ so this is a issue from the insertAfter command i think^^ could you help again to fix it ?
  8. <insertAfter xpath="/lootcontainers/lootgroup[@name='garbage']"> <item group="otherJunk" count="1,3" prob="0.80"/> <item group="metalJunk" count="1,3" prob="1.0"/> </insertAfter> looks like it would load the game without any errors. but i checked 0ver 100 container and didn't get a single item from my both Container (otherJunk / metalJunk) .....
  9. How it looks like atm: (<insertAfter xpath="/lootcontainers/lootcontainer[@name=Garbage]" >) -lootcontainer http://prntscr.com/m4vvd0 http://prntscr.com/m4vvn5 and error: http://prntscr.com/m4vuwo i also tried to to set <insertAfter xpath="/lootcontainers/lootgroup[@name=Garbage]" > -lootgroup but nearly same issue: http://prntscr.com/m4vxe1
  10. would <insertBefore> not make more sense ? adding my LootContainer "before" Garbage get xpath/updated !?
  11. so do i need the write the <append xyz> command to start with insert after? <configs> <append xpath="/lootcontainers"> ----- IS THIS STILL NEEDED ?????? cuz of setting the path !? <insertAfter xpath="/lootcontainers/lootcontainer[@name='Garbage']" > <lootgroup name="metalJunk"> ---ALL THE STUFF </lootgroup> </insertAfter> </append> anyway <insertAfter xpath="/lootcontainers/lootcontainer[@name=Garbage]" > ... i mean garbage was a LootGroup instead a Lootcontainer <insertAfter xpath="/lootcontainers/lootgroup[@name=Garbage]" >
  12. so should i write: <insertAfter xpath="/lootcontainers/lootcontainer[@name='Garbage']" > <item group="otherJunk" count="1,3" prob="0.60"/> </insertAfter> or <insertAfter xpath="/lootcontainers/lootcontainer[@name='Garbage']" > <!-- The whole script from loot.xml file ??? --> </insertAfter> never used "insertAfter" before
  13. Hi guys i got a new Error for unknown reasons. i added new Lootcontainer like the screenshot below shows: http://prntscr.com/m4v61y http://prntscr.com/m4v6bj the new Container are named "metalJunk" and "otherJunk" after the New Container, i added the Group "otherJunk" to the LootGroup "Garbage" but when i start the Game the following Error is shown: http://prntscr.com/m4v4yv Can anyone explain me why this happend ? the new Container are above the edit once in loading order.
  14. Still no solution for it^^ ?.... can't fix it by my self
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