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Blazha

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  1. Hey Khaine, I was wondering if I could somehow add back "knock down nearby zombies" with sledgehammer power attacks. I was relying lot on that perk? And I found that auger has missing Block damage bonus from installed mods: <passive_effect name="ModPowerBonus" operation="perc_add" value=".1" tags="EntityDamage"/> Shouldn't it be: <passive_effect name="ModPowerBonus" operation="perc_add" value=".1" tags="EntityDamage,BlockDamage"/> Or is that done on purpose? Love DF generally, it prolonged 7DTD life for me, great work!!
  2. You need to generate a world in the game to create Generated Worlds folder. Or make it yourself, like Mods folder for example.
  3. Snowberries are no longer used for anything, you kinda wasted your time making that one
  4. Hey there Damocles, I used Nitrogen for A17 a lot because vanilla maps were just horrible. Now I like landscape in A18 very much (especially desert), but cities are worse than ever. You made every city have traders and skyscrapers like back in A16 so I was wondering is there a way to generate a vanilla map with your cities? Thanks for great tool, cheers!
  5. If you are using your own import_HM make sure it's good quality, I tried with 500x500 image on 8k map and everything is square like minecraft.
  6. Hi there, I was wondering is there a way to access settings on your rwgmixer or are you gonna add more options for landscape, I created mountains and flatlands and maps are 80% or more high mountains, can we adjust the ratio or make desert/forest/mountain maps somehow? I would also like to add big or huge lakes instead of many small ones.
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