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Ramethzer0

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Ramethzer0 last won the day on January 21

Ramethzer0 had the most liked content!

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  • Biography
    Just a typical midwest kinda guy with a typical midwest kinda mouth.
  • Location
    Midwest, USA
  • Interests
    Open world, exploration, and survival gaming

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  1. Hello Zombie slayers! In the last episode of Downtown Dead, the zombies had taken out several of the pillars of our base and in the last moments I had to go hand to hand to fight off the remaining undead. We must rebuild, and build back better this time! Resources are thin, and loot is not as forthcoming as I'd like. Will I survive the Blood Moon? We find out at starting at 5pm CST (GMT-5) today on the channel!
  2. Howdy, Survivors! THE NITTY: With my relatively recent return to streaming, I've set up a gaming channel on Youtube with the focus on open world, survival, exploration games that have caught my attention. But, out of all the content that I've done so far, 7 Days to Die got a fair bit of attention with some recent speed runs. I had never done them before, but I knew that viewers tend to enjoy challenges like these. I've decided to continue with a new series known as Downtown Dead. THE GRITTY: The Downtown Dead series features a zombie filled cityscape in a RWG world and includes a 3 strike perma-death counter. Days are 60 minutes long and the stream itself is 3 hours long, so its a guaranteed Blood Moon each time! However, even in death there is no real release - as I will respawn with all injuries and this can cause a terrible spiral if I am not careful. The stakes are high and I hope I have what it takes to survive. To win I need to build a gyrocopter and fly off into the sunset, leaving the struggle of survival behind me. I hoping some of you might join me. As of now, I am 2 episodes in, with another coming tonight at 5pm CST/6pm EST (GMT-5 for european folks). You can find my upcoming live video here for the time being:
  3. If you're going to do challenges that can funnel you down a path of unsustainability, you might consider altering your toggles to change your day/night scale accordingly. In addition, id encourage you to play around with your loot percentage and trimming player block damage to whatever fits your goals.
  4. If No Man's Sky has taught me anything, is that procedural generation of worlds that can have vastly different/similar makeups is that you either finding a cosmos full of planets with the same 4 biomes that all look eerily alike, or a cosmos that looks like a jackson pollock painting. I can't imagine it being much different in 7 days.
  5. I missed out on the Behemoths, but only because I saw people spawning them in or using them in mods. Personally, I didn't care too much because I liked the game as it was.
  6. I can't imagine being full time hype for anything that captured my attention I think it'd be exhausting.
  7. What's stopping you from making Youtube shorts about these moments? I think you'd be hilarious to watch.
  8. I don't think people understand how much passive exploration happens in game. Deep exploration tends to happen more once you max out a trader and want to move onto another one and you feel safer moving about the countryside.
  9. I speculate it as a parody of every 90's romantic comedy/drama and specifically those that featured Meg Ryan or Julia Roberts. Anything beyond that is anyone's guess.
  10. You've no idea. I've got a recent real world example I'd love to just whip right out.
  11. I can tell you right now that this could end up being a long and nuanced topic, one that would need its own thread. I do expect the worst, most of the time. Because it usually is (against, back to the cynicism I'm also struggling with). I have nitpicks on standby, but I don't think it's going to move the thread forward in a way I think will be of benefit to anyone.
  12. I think my opposition to it isn't as academic as all that. I've largely reacted (at least from an internalized standpoint) the sheer amount of saltposting about it, and this is where I feel my cynicism takes over. I'm just tired of hearing the same complaint over and over being used in an inflationary way by the same crowd that refuses to accept responsibility for their own contribution to the problem. I can accept this is not a position you are pushing, but tbh the amount of hackle-raising over the subject at large has me really skeptical, but that's on me. I also REALLY wish we could stick to just one thread, instead of randos just opening a new thread with the same talking points every time, ad nauseum.
  13. There is plenty of water out there to be looted. Considering that and my own experience at luck at knowing where to look, I find it difficult to entertain those complaints anymore. The only way I've been able to replicate this issue is to either become a victim of poor RNG, trim my loot settings to the point of nothing, or simply refuse to loot the common places where I know water to be found. I dont really wanna come off as being this cynical, but I have no other reasons to believe it is anything but a player problem.
  14. That's not what I meant and I edited my post for clarification. What I mean is, that it would take a lot of time and effort to implement from start to finish. Creating anything new or adapting anything old has the chance to break something in the process.
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