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AV7daystodie

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    biomes.png, dtm.raw, splat3.png, prefabs.xml :)

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  1. But to cheat in MultiPlayer this tool in current iteration requires dtm.raw and splat3.png, and server sends to clients only processed ones 🙃 Btw, I really appreciate NITROGEN, great job you did there!
  2. I want to share a way to edit dtm.raw without Photoshop, since I didn't want to pirate or buy it. It is definitely a clumsy way, so If someone knows easier way to do it with free software, I would be very glad to know! Working with dtm.tga not allowing to edit already generated map + integrated smoothworldall command not always work nicely for roads. I do it with GIMP + Rawtherapee plugin. So when you are opening dtm.raw / dtm_processed.raw in GIMP you should check "show all files" and in "select file type" choose "Raw image data". In the next window these parameters: Image Type: Grayunsigned 16 bit Little Endian Width & Height according to your world size (let's take for example 8192 & 8192) By default map is vertically flipped, so you shoud flip it before & after the editing (Image - Transform - Flip Vertically) and also set up grayscale mode: "Image - Mode - Grayscale". If you want to create heightmap from scratch, you should also check "Image - Precision - 16 bit integer". Then save as .tiff: Export As: Select File Type - TIFF image (uncheck everything in Advanced window). In the end .tif file should be the same size as .raw file (134.2 MB for 8192x8192 world) Next process is basically converting this .tiff to .raw file: Open .tiff the same way you open .raw (show all files & select file type - raw image data), but with these parameters: Image Type: Indexed Offset: 8 Width is double from the original (in this case 16384), Height as it is (8192). And then export that as "raw image data" with .raw prefix.
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