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sloggoth

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About sloggoth

  • Birthday 12/18/1970

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  • Location
    Minneapolis, MN
  • Interests
    Audio engineering and games

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  1. For immersion, please only change to intense music when the player can SEE the mob. Currently with the dynamic music, it changes to the attack/hunt/intense music when a mob is around the player, even when not in view. Real life example: Player is at a lake filling up, the music changes, so the player switches to a weapon and starts scanning for the threat. Requested: The player is at the lake filling up. A mob comes up from behind and when still 5 feet away, the player turns around to see an UNANNOUNCED zombie. Player kills said zombie as music plays intense riffs, next player pauses game, lastly player changes drawers. -I believe this to be a good addition to shake up the gameplay! If you, the player base, agree, please comment!
  2. You are correct - different prefabs is the answer
  3. Thanks all... but it isn't there O_o Any guesses? Also, by now the need to know it has passed, so no rush, but would still be awesome to know how...
  4. I am working on a modpack and need to find out a POI's name. I used F3 to bring up Player data, but the POI's name isn't in the "Biome:" line like expected. Does anyone know all the ways to determine POI names?
  5. Thanks crew - that's a big bite to chew on. I agree, this is a large case that could use better airflow, although I might go watercooling on the 2080. I adjusted the Max Framerate in the nvidia control panel[l and, while it hasn't dropped significantly, it is low enough that the fan isn't blasting every 2 minutes. Thanks again!
  6. And now that I thought about this more, this subject is primarily to draw attention to it in case TFP knows internally about some HW issue with my card. If someone knows and has a fix, awesome. Until then I'll just play it at medium or low, which is fine just not ideal.
  7. Yeah, I understand its voxel based and unique gabba gabba hey I'm not comparing, I'm using other games as a yardstick with which to measure heat. So those two games which are pretty punishing on the card, they play fine; the GPU temp is fine and the fan doesn't crank up. Summary, 7dtd is to blame in some way because no other game/app does this. The airflow is fine, I've not installed anything in the case, and I blew it out recently. I've completely uninstalled the driver using a dedicated driver cleaner from nvidia. The most INTERESTING thing is that it only happens when their is LOD to draw. If I am inside or digging for treasure and am surrounded by walls or dirt, the card doesn't overheat. THAT says something, although I'm not sure what... -slog PS: cool avatar
  8. Hey crew -- My computer's graphics card heats up to 85-90c in minutes just standing around in vanilla, resulting in the fan blowing every minute or so. This is the only game it does it in. I tested against FO76 and Wolfenstein Youngblood, and neither had the issue with the card overheating and turning the fan on full blast. Little help, dev team? Here's my speccy summary (its an 8GB card, it reports incorrectly): Summary Operating System Windows 10 Pro 64-bit CPU Intel Core i7 9700KF @ 3.60GHz 46 °C Coffee Lake 14nm Technology RAM 32.0GB Dual-Channel Unknown @ 1065MHz (15-15-15-36) Motherboard ASRock Z390 Pro4 (CPUSocket) 34 °C Graphics GNV34DBE (3440x1440@144Hz) WD43UB4530 (3840x2160@30Hz) 4095MB NVIDIA GeForce RTX 2080 (ASUStek Computer Inc) 45 °C Storage 476GB INTEL SSDPEKNW512G8 (Unknown (SSD)) 931GB Samsung SSD 970 EVO Plus 1TB (Unknown (SSD)) 931GB TOSHIBA DT01ACA100 USB Device (USB (SATA) ) 33 °C Optical Drives ELBY CLONEDRIVE SCSI CdRom Device Audio BEHRINGER USB WDM AUDIO 2.8.40
  9. Has anyone tried making a wandering horde of Raiders? I was thinking it would be incredible to be bicycling around the city, turn a corner into 4 or 5 nerfed Radiers
  10. @bdubya Raiders, they are tough. I've changed the health of each 1-5 and leader, but their shots are pretty brutal. I was about to ask where to adjust it down, but I think I just figured it out. I'll come back if I'm wrong. Don't want to waste your time Found it. I was looking per raider not at the meleeBanditCrowbar_b for example. Thanks for the mod!
  11. bdubyah, this is an amazing amount of work here, commendable to be certain. Okay enough kissing up (but honestly, your brain must be either a steel trap or oatmeal trying to work with this many moving targets), I went into entityclasses.xml and changed raider/soldier and leader health from 400 and 750 to 200 and 450 respectively. Now, when I go in, F6 and spawn raiders, they fall an inch to the ground then collapse dead. Do you know what might be happening? https://drive.google.com/file/d/1sDEiktdxILDtxNGsTpdZ1U6Bx6QepESW/view?usp=sharing
  12. Seems like someone else from our server is in Discord about it. Don't want two threads.
  13. I have tried launching with a manual install and I've tried using a modlauncher pre-sync'd install. 9/10 times I CTD before getting to the menu. Then if it does make it, the graphics are corrupted and it has an NRE about the menu E SC is pressed. Here's the outputlogs.rar
  14. What is the best place for tech support?  Do you have discord channel? nvm I'm just shy of dangerous with this stupidity.

    1. War3zuk

      War3zuk

      https://discord.gg/3kW59nR

       

      channel is on the left near the bottom

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