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SickWolf

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  1. I won't be using it as I'm not deaf but I downloaded it so I can see how it works. This is a very nice touch! ❤️
  2. Could it be possible to also update this mod for the latest experimental 18.3b3? I started modding but the ui files are much more confusing that adding a couple of recipes and items. I really enjoy using this mod and the default hub doesn't show enough, but I also like the framerate improvement of the new build. I hope you'll have enough time to release it soon. Hope you are doing well and thanks for your time making this <3 EDIT: I opened the mod and replaced all AgencyB with ReferenceFont. It works but I think the font height has changed the the text in the hub is slightly lower than it should.
  3. Complete terminal: $ java -Xmx8G -jar nitrogen.jar DARK_THEME -> 1 FONT_SIZE -> 11.0 TER_MIN_HIGHT -> 4 TER_WATER_SPAWN_AT -> 33 TER_BASE_HIGHT -> 35 TER_MAX_HIGHT -> 255 ALTITUDE_SNOW -> 170 ALTITUDE_SNOW_SCATTERED -> 165 MAP_BORDER -> 200 ROAD_TO_FEW -> 2 ROAD_TO_DEFAULT -> 3 ROAD_TO_MANY -> 4 ROAD_TO_REMOTE_POI_FEW -> 4 ROAD_TO_REMOTE_POI_DEFAULT -> 1 ROAD_TO_REMOTE_POI_MANY -> 1 FORCE_POI_FACE_SOUTH -> 1 CITY_GRID_ALIGN_TIGHT -> 56 CITY_GRID_ALIGN_MEDIUM -> 60 CITY_GRID_ALIGN_WIDE -> 64 CITY_GRID_ALIGN_RANDOMIZE -> 3 STREET_WIDE_ASPHALT -> 10 STREET_EXTEND_ASPHALT -> 32 STREET_DAMAGED_ASPHALT -> 15 STREET_WIDE_GRAVEL -> 6 STREET_EXTEND_GRAVEL -> 12 STREET_DAMAGED_GRAVEL -> 4 LOT_SMOOTH_OUTER -> 12.0 LOT_SMOOTH_INNER -> 4.0 LOT_CITY_SMOOTH_OUTER -> 30 LOT_CITY_SMOOTH_INNER -> 10.0 GEN_CRATER_BASE -> 5 GEN_CRATER_MANY -> 18 GEN_BURNED_FOREST_BASE -> 3 GEN_BURNED_FOREST_MANY -> 10 GEN_CRACKS -> 16 BIOME_NORTH -> 0.17 BIOME_SOUTH -> 0.17 RIVERS_FACTOR -> 3.0 loaded array: tTraders -> 0,1,2,3,5, PLAYER_SPAWNPOINTS -> 8 loaded array: tCities -> 0.0,0.8,1.4,2.0,3.0,4.5, loaded array: tTowns -> 0,1,2,4,7,10, loaded array: tOldWest -> 0,1,2,3,5,8, loaded array: tFarms -> 0,2,5,11,16,20, loaded array: tCustomTowns -> 0,1,2,4,7,12, loaded array: tRedNecks -> 0,2,4,8,14,20, loaded array: tOutback -> 0,10,30,60,90,170, loaded array: tMountainHuts -> 0,5,10,25,40,80, loaded array: tLakes -> 0,10,20,40,80,160, loaded array: tBigLakes -> 0,4,8,16,20,28, cityMinimumDistance -> 1200 POI_MIN_DISTANCE_TO_OTHER -> 4 MIN_DIST_OTHER_SETTLEMENT -> 40 MIN_DIST_SETTLEMENT_TO_CITY -> 500 cityTerrainCheckRadius -> 200 cityTerrainCheckMinElevation -> 34 cityTerrainCheckMaxElevation -> 65 townTerrainCheckRadius -> 120 townTerrainCheckMinElevation -> 34 townTerrainCheckMaxElevation -> 75 farmTerrainCheckRadius -> 40 farmTerrainCheckMinElevation -> 34 farmTerrainCheckMaxElevation -> 80 outbackTerrainCheckRadius -> 20 outbackTerrainCheckMinElevation -> 34 outbackTerrainCheckMaxElevation -> 90 mountainTerrainCheckRadius -> 20 mountainTerrainCheckMinElevation -> 90 mountainTerrainCheckMaxElevation -> 230 lakeTerrainCheckRadius -> 30 lakeTerrainCheckMinElevation -> 34 lakeTerrainCheckMaxElevation -> 110 ROAD_SMOOTH_A_INNER -> 4 ROAD_SMOOTH_A_OUTER -> 10 ROAD_SMOOTH_A_SCAN -> 3 ROAD_DRAW_A_WIDE -> 2 ROAD_SMOOTH_B_INNER -> 5 ROAD_SMOOTH_B_OUTER -> 14 ROAD_SMOOTH_B_SCAN -> 3 ROAD_DRAW_B_WIDE -> 3 ROAD_SMOOTH_C_INNER -> 5 ROAD_SMOOTH_C_OUTER -> 18 ROAD_SMOOTH_C_SCAN -> 4 ROAD_DRAW_C_WIDE -> 4 ROAD_HIGHT_ROUGH -> 65 ROAD_HIGHT_TRAIL -> 90 ROAD_SIDE_SMOOTHING_STRENGHT -> 0.3 NitroGen v0.450, a 7 Days To Die World Map Generator by Damocles (2019) Hit 'GENERATE WORLD' to create a default 8K map. The world data will be saved to a folder (map name) inside the output folder. You will have to copy the created world-files folder to your 'GeneratedWorlds' Directory for 7 DaysToDie It should be somewhat like this: C:\Users\--MyUserName--\AppData\Roaming\7DaysToDie\GeneratedWorlds Then you can start a new world from within the game (the generated world-name will show up in the selection when starting a new world) Hint: close the Explorer window of the GeneratedWorlds folder after copying the world over, as A18 likes to throw an access violation when having an active explorer window for the world-files. v0.450 -added larger wasteland and burned fores biomes -build for Alpha 18 -new city grid layout Current working directory: /media/DarkHawk/Games/7DTD Mods/NitroGen_WorldGenerator (please check if this is valid) creating output directory: mymap /media/DarkHawk/Games/7DTD Mods/NitroGen_WorldGenerator/output/mymap output directory created running generation thread I just press the GENERATE WORLD once it opens, nothing else. The Output to path looks fine. Java thread CPU 0% RAM 87.6 MB. I ran the command multiple time, it creates the folder but that's it. I'll try redownloading it and reboot my computer to make sure it's not that. Will report back.
  4. It doesn't seem to work under Linux (Debian/Ubuntu based OS) running "java -jar nitrogen.jar" creating output directory: NitroGenMap /media/DarkHawk/Games/7DTD Mods/NitroGen_WorldGenerator/output/NitroGenMap output directory created running generation thread Stuck there, process at 0% utilization. RIP - this look awesome and you get an image of your map
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