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MarissaX

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  1. I'm new to the lockable slots mod and I can't figure out how to actually choose and lock a slot in my backpack. How does that work? Thanks! Never mind, figured it out (use the arrow keys on the backpack to choose how many slots you want to be locked). Great mod!
  2. I think it would be nice to just have the ability to nerd pole or not as an option players can choose. Although I'm used to using that as a quick way to build or get up a building or whatever (I think using ladders would work but is slower, maybe I just need practice, though?) But I think it would be a fun challenge to turn it off and see what happens, too. Just my 2 cents.
  3. I would love to see more variation in the zombies, too. I'm glad that the existing ones keep getting tweaked to look better and better (grosser and scarier), but there are still so few of them overall. Running into the same ones over and over isn't very interesting...
  4. MarissaX

    The Asia Mod

    Hi - I've been having fun lately trying out the Asia mod and have some comments/questions I'd like to share, hope that's okay! 1. Probably the biggest negative of the mod is the harsh encumbrance system where if you are at 2 encumbrance you can't move, you're just stuck in place. Couldn't you change it to just walking really really slowly rather than at a complete stop? Maybe? Please? 2. It would be great if you could add making a stone pickaxe to the starter quests so a new player would know that they exist and you can't get much stone just banging on a rock with the stone axe... 3. Since it's pretty important in this mod to choose your workstation perks wisely, could you add descriptions of what each type of workstation makes in the perks tree? For example, the Furnace is new and the only way to find out what it makes is to go to the crafting menu for it. 4. I can't figure out how to use the firestarter and/or candles to get an existing candle holder in the POIs to light up. Any tips on how that works (or if it works) would be helpful. Maybe I'm missing something? 5. Looking forward to seeing the pandas in game, haven't come across one yet! Anyway, thanks for making this mod, it's really different and fun and interesting with a lot of great visuals to enjoy, too.
  5. Hi - I'm playing with the NPCMod and Telrics Horses and my hired npcs automatically attack the horses. Is there any way to change this? Thanks! (Love the NPCMod, by the way, I don't think I want to play 7 Days without it anymore...!)
  6. I've been playing on the WWM8K00 map and it's great! No need to do anything else, issue solved. Thanks!
  7. FYI - Just tried it with a 6K map but got the same error...
  8. Hey, I tried the updated version and it works great! Did the first quest "What's That Sound?" just fine. Thanks so much for the fix, this is a really cool mod.
  9. Hi - I followed the instructions included in the mod folder on how to generate a random world for this mod and couldn't get it to work. I got the following red error message and the screen was stuck at "Writing Map Data Complete" - 2023-03-23T06:51:49 336.004 INF Writing data files time passed: 35.0646134 seconds ArgumentOutOfRangeException: ArgumentOutOfRange_MustBePositive Parameter name: maxValue at GameRandom.Next (System.Int32 maxValue) [0x00004] in <ffc99a688d2b435db53bb46aed82ca49>:0 at GameRandom.RandomRange (System.Int32 _min, System.Int32 _maxExclusive) [0x00000] in <ffc99a688d2b435db53bb46aed82ca49>:0 at WorldGenerationEngineFinal.Rand.NextInt (System.Int32 min, System.Int32 max, System.Boolean log) [0x00000] in <ffc99a688d2b435db53bb46aed82ca49>:0 at WorldGenerationEngineFinal.Rand.Range (System.Int32 min, System.Int32 max, System.Boolean log) [0x00000] in <ffc99a688d2b435db53bb46aed82ca49>:0 at WorldGenerationEngineFinal.WorldBuilder+<generateTowns>d__76.MoveNext () [0x002cf] in <ffc99a688d2b435db53bb46aed82ca49>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <544fca0986d54eca88fc7c56e2a8b4b4>:0 I have no idea what all of that means, so I was hoping you might be able to figure it out...? Thanks!
  10. Looks like ver. 2 of this mod is only available to some streamers right now? Can't wait for it to be released somewhere for the rest of us, it looks amazing!!!
  11. Yes, that's correct for me. I used the Infinity software to install Compo Pack 48 (so I could choose which pois I wanted), and it placed content in User/AppData and in Steam/7 Days to Die/Data/Prefabs folder.
  12. Okay, I took everything out of my Mods folder except the green zone stuff and still got the same error message. Only mod left is compo pack 48, so unless that's conflicting with green zone, it seems like an issue with the green zone mod itself...? But if it's working for other folks, then I don't know what the deal is for me. Darn, I really wanted to try this out. Oh, well. Thanks.
  13. Hi - This looks like a great mod so I tried it out. I already had the NPC Mod files that you listed in my Mods folder, so I just put in the Green Zone folder and started a new game. While loading, I got a red error message that entity.group.xml from the Green Zone mod failed. Do you know if that will interfere with playing your mod and if so, could there be a fix for this? I think this is the part of the log about this error (no clue what any of this stuff means other than there was an error of some sort) -- 2023-03-18T07:33:26 449.579 ERR XML loader: Loading XML patch file 'entitygroups.xml' from mod 'Green Zone Quest Powered by Score and NPCcore' failed: 2023-03-18T07:33:26 449.585 EXC There are multiple root elements. Line 35, position 2. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00027] in <0f9699188f0c414ea6fb5557f5c16d15>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String arg) [0x00029] in <0f9699188f0c414ea6fb5557f5c16d15>:0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res) [0x0000c] in <0f9699188f0c414ea6fb5557f5c16d15>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x001e5] in <0f9699188f0c414ea6fb5557f5c16d15>:0 at System.Xml.XmlTextReaderImpl.Read () [0x0008c] in <0f9699188f0c414ea6fb5557f5c16d15>:0 at System.Xml.XmlLoader.LoadDocSequence (System.Xml.XmlDocument parentDoc) [0x0000d] in <0f9699188f0c414ea6fb5557f5c16d15>:0 at System.Xml.XmlLoader.Load (System.Xml.XmlDocument doc, System.Xml.XmlReader reader, System.Boolean preserveWhitespace) [0x000b4] in <0f9699188f0c414ea6fb5557f5c16d15>:0 at System.Xml.XmlDocument.Load (System.Xml.XmlReader reader) [0x0002e] in <0f9699188f0c414ea6fb5557f5c16d15>:0 at ICSharpCode.WpfDesign.XamlDom.PositionXmlDocument.Load (System.Xml.XmlReader reader) [0x0000c] in <ffc99a688d2b435db53bb46aed82ca49>:0 at System.Xml.XmlDocument.LoadXml (System.String xml) [0x00018] in <0f9699188f0c414ea6fb5557f5c16d15>:0 at XmlFile.toXml (System.String _data, System.String _filename, System.Boolean _throwExc) [0x0002c] in <ffc99a688d2b435db53bb46aed82ca49>:0 at XmlFile..ctor (System.String _text, System.String _directory, System.String _filename, System.Boolean _throwExc) [0x00014] in <ffc99a688d2b435db53bb46aed82ca49>:0 at XmlPatcher+<LoadAndPatchConfig>d__0.MoveNext () [0x001b9] in <ffc99a688d2b435db53bb46aed82ca49>:0 UnityEngine.StackTraceUtility:ExtractStringFromException(Object) Log:Exception(Exception) <LoadAndPatchConfig>d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Either way, thanks for working on this mod.
  14. Just wanted to say I love these mods!!! I play with the animals, humans, and zombies ones. Makes the world seem more, um, "alive"??? Heehee. Anyway, these are "must have" mods for me now. Thanks to all of the contributors.
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