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Callum123456789

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Callum123456789 last won the day on December 28 2023

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About Callum123456789

  • Birthday 09/29/2004

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  • Biography
    hello my name is callum I play 7dtd a lot and have a passionate feel for 7dtd as one of the best games I have played for the decade of gaming I have experienced, it also has provided me with countless hours of excellent gameplay, survival elements, tower defence and many more awesome aspects of stuff i just love how it all blends together to create a seemingly never before unique experience. no need to keep looking here survivor navezgane awaits!
  • Location
    slaying zombies in Navezgane
  • Interests
    likes to spend too many hours testing how different game mechanics in 7 days to die works.

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  1. After so long, it feels strange to see our player models actually look human like lmao the UMA play doughey models have been around since basically forever I kinds got used to them but alas I'm very happy that we're getting these great new high res ones at last.
  2. correct me if im wrong but im fairly certain none of the electrical banks make any heat, i agree with riamus as it stands solar cells need to be changed to make them worth using the price and rarity of solar cells make them a laughing stock compared to the generator in terms of effort to use/obtain.
  3. lets not get realism mixed up with gameplay too, ive seen this argument made before where its realistic but sometimes realism harms gameplay and creates a negative experiences. edit: also yeah sometimes block hitboxes can be messy ive had this before too.
  4. from the above clip i know very well myself that when you are reloading you cannot jump properly, that is the cause of whats happening there, putting points into run n gun will alleviate that from happening. edit: i though this would be more well known but i guess not? im used to it so i never jump while reloading as it will not help you.
  5. with seeing the new animations for the mountain lion, hopefully theres also some new animation for zombies crawling in the works the current one is quite janky and glitchy (zombies falling into the floor crawling and getting stuck or they do these ninja ducks within a blink of the eye and get a free hit off on you)
  6. tbf all im gonna say is who cares about the real world arizona's enviornment? more environments is probs for the better with 7 days im in agreeance with goldenfox
  7. yeah with the new pois coming you would think having those cut zombies would make sense to have a reappearance i.e im not too sure why the frigid hunter or the frozen female lumberjack were removed and just the ordinary lumberjack is the main wilderness spawn, as stated above the farmer zombie being removed as there are plenty of farm related pois now theres more schools and what not so it'd make sense to have those spawns around there and the cowboys in the old west which were also removed.
  8. heres my $0.02 onto this too, we all know that the 4 main biomes (technically 5) work well for what they do but i feel with you that having more biomes is more eye candy to look at and more diverse environments to explore with unique features and challenges is something that would complete the rwg experience imo, finding the plains biome back in the older alphas was nice as like i said earlier even though it wasnt everyones favourite biome it had unique features to it even if they are small, you also had biome specific pois which also made the biomes feel more unique like you went to the burnt biome and saw a bunch of burnt homes which makes sense in the burnt forest, i also know adding biomes would be a decent amount of work but the more the merrier would probably be what a large portion of people would love, i of course dont have a lot of ideas for biomes but i know there are many possibilities for more biomes and features that define them to create a compelling gameplay/visual experience.
  9. I can't lie, you are awesome for putting these updates about your work out, absolutely amazing. 😀
  10. looking at it unless theyve combined the legs/torso into one its definitely 5, but of course i could be wrong and i believe the original concepts shown in the a19 or a20 stream i believe it was there was 5 parts and a completion bonus for having a full set.
  11. yeah, hopefully quest rewards get balanced in a future update, i had said before that quest rewards for higher tier quests make the crafting/looting part of the game completely obsolete, a way around this would be to have quest loot into separate divided loot groups based around player level i.e a level 20 player does a tier 5 quest if you based the quest rewards around lootstage it could give a 20% loot boost bonus in terms of what the reward could be as of rn getting a level 6 m60 when you can only craft/loot level 4 ak's is a problem
  12. Biome specific pois, plains biome, burnt forest (rwg), Lake sub biomes, caves and hub cities.
  13. love to see the lore pieces, hope to see more in the future.
  14. Wondering sleepers were on the a20 dev diary but they didn't make the cut hopefully they do come eventually though.
  15. i think at this point this may as well be the official dev diary lol looking at everything posted it looks like it all checks out and nothings missing keep up the good work.
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