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Blasphemous

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  1. Oh yeah then I misunderstood. I have reduced that minimum distance to 500m, that was one of the first things I did since I already had that for A20. The problem was that I had no skyscrapers anywhere at all, which I have checked with entity lists and the github map renderer. Turns out it's the question of tile distance and connectivity, where the skyscraper PoIs require some specific conditions, which were not met. After adjusting tile size and town property list's maze parameter, I have an amazing map that has everything I need. Have a look at the preview screenshot.
  2. I have explicitly removed teragon's entries related to custom PoIs and unticked the relevant tick boxes. Then I double checked everywhere - no custom PoIs. Anyway, after tweaking some of the parameters again, I now have all of the skyscrapers in my current game.
  3. Thanks for the tips. I have followed a youtube video detailing what settings to use in teragon and in case of read town property list, I haven't changed the "regular_town" line at all, only commented the small_town and oldest_town ones since I don't need that. It worked fine for A20 but I guess something's different in A21. I'll play around with the layout and extra link values - currently I have them at maze_3 and 0.3 but teragon itself has some interesting notes on that.
  4. My Teragon mega-city map is missing all skyscraper PoIs, what gives? Maybe I have changed some non-trivial parameter without realizing? Do these PoIs occur if the tile size is too small? I think mine isn't, as I've generated great maps in A20 with these exact settings, but who knows?
  5. When it only costs a bit of wood and some nails to make massive containers and place wherever, I can't see a single reason why would anybody chose to store their stuff in those tiny random ones. To each their own I guess. What I'd rather see instead is making stoves and microwaves usable when supplied with power and make it possible to cook stuff there.
  6. Thanks, I've already adjusted the rwg to generate big cities only and used in-game sliders to disable towns etc.
  7. Could it be this entry in the PoI xml? DuplicateRepeatDistance 10000 I'm generating another world at the moment after removing this entry from the xmls for all skyscrapers, I noticed it wasn't used in factories, hospital and the apartment and all of those easily spawned multiple times. EDIT: Yep, looks like I have answered my own question, got about 10 of each skyscraper buildings.
  8. Since teragon does not yet work with A21, I've been messing with the built-in RWG and rwgmixer.xml. I'm mostly getting what I want out of it but each map generated only has one skyscraper building (one of each _01, 02, 03, 04 and the new one). How do I force the RWG to generate more? Preferably all five per each city? My current map has 11(!) factories_03, four hospitals but only a single higashi, dishong etc.
  9. I checked, this PSU is a SilentumPC Supremo FM2 Gold, rated at 750W. I guess I'd have to sum up individual components' power rating and see if at peak they reach that value. This thing is supposed to have a 5-year manufacturer's warranty and it was bought in May 2019 so yeah, might still get lucky. Any recommendations for a good PSU with similar parameters? Also, coincidentally, my professional work revolves around energy efficiency measurements of electronic equipment and in my lab I got all the power measurement devices I need. I could check this equipment there though it's strictly forbidden to bring unapproved, 3rd party devices into the lab space and I'd need to bring the whole tower, connect the power meter and play 7d2d until BSOD. At work. Instead of actual work. Tsk. It's just that buying a new PSU when I'm not 100% sure this one is faulty is not my preferred way to fix the issue.
  10. This is a 2019 machine, though I admit it's seen heavy usage. Guess I won't be able to just borrow a PSU from somewhere to see if it's indeed the cause, I'll just buy one. I was surprised that the BSOD error was different practically every time, I would have expected either a single error or a small subset of errors, but instead it was all over the place. Failing PSU might explain why it's so random. Thanks for the hint. PS. Today's bluescreen not only took the entire save file for my current game of 7d2d but also my NTUSER.DAT, crippling the OS to the point I can't even get into safe mode and rebuild the user profile. Using CMD and a basic cd & dir command trip through my system drive, shows me that a bunch of folders in the vicinity of $user/appdata got corrupted as well to the point of no recovery. Luckily I have a full disk image barely a month old. Man, these BSODs take no prisoners.
  11. I'm getting the same issues as well. I've scanned the ram, updated drivers, cleaned up etc. Seems like nothing helps. I had the same problems playing some other highly demanding games or multitasking with some resource hungry apps. No idea what else can be done to fix this.
  12. Yes, I craft tools regularly, also guns and typically padded armor. I craft mods as well, to put into legendary items and sell for extra profit. Overall, I do a lot of crafting and there is no way I can find everything I need in random loot. Traders are unreliable either.
  13. I've had a few bluescreens and other crashes between the recent experimental builds and finally realized my motorcycle has disappeared. It's still visible on the compass, right where I left it, but it's physically not there. I checked below and above with noclip/fly as well. Question: is there some way (like a command or whatever hack) to remotely invoke the vehicle interaction menu? That way I could open the inventory, take all items then just pick up the vehicle and place it once again in the world. If not, what other options do I have?
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