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Gouki

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Gouki last won the day on January 28 2021

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    México
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    Chatarrero

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  1. I'm glad the code was useful to you. Param1=Class: it means that you are giving it the same class that the dewcollector has, which is why I eliminated it, it was not necessary. Regards Gouki
  2. Sometimes all of this is confusing, but I'll keep an eye on it after you check it with my code. The connection is between the block name in conjunction with the Xui file and Windows.
  3. Well, it allowed me to pick it up halfway (even though I didn't see anything in the interface), when the count was almost finished it gave me an error, but when I deleted it and put a new one in, it worked.
  4. If you already have the block on the ground, pick it up and if it gives you an error, delete it, and put another one again and it will work.
  5. You have to change the blocks file, as I put it for you.
  6. And so I have it in blocks. Blocks: <append xpath="/blocks"> <block name="zzUnfilteredDewCollector"> <property name="Extends" value="cntDewCollector"/> <property name="ConvertToItem" value="drinkJarRiverWater"/> <property name="CustomIcon" value="cntDewCollector"/> <property name="HeatMapStrength" value="0.5"/> <property name="HeatMapTime" value="4000"/> <property name="HeatMapFrequency" value="1000"/> <property name="SortOrder1" value="B281"/> <property name="SortOrder2" value="0100"/> </block> </append> I just checked it and it works perfect. Regards Gouki
  7. You can try this, it should work for you, it's how I have it done. Be sure to pick up and put the block back in case it doesn't work. XUi.xml: <append xpath="/xui/ruleset"> <window_group name="zzUnfilteredDewCollector" left_panel_valign_top="false" controller="XUiC_DewCollectorWindowGroup" close_compass_on_open="true"> <window name="windowzzUnfilteredDewCollector"/> <window name="windowNonPagingHeader" /> </window_group> </append> Windows.xml: <append xpath="/windows"> <window name="windowzzUnfilteredDewCollector" width="{windowWidth}" height="378" controller="DewCollectorWindow" panel="Left" anchor_side="bottomright" visible="false" cursor_area="true" > <panel name="header" height="43" depth="0" disableautobackground="true" anchor_left="queue,0,-3" anchor_right="queue,1,0" > <sprite depth="1" name="headerbackground" sprite="ui_game_panel_header" anchor_left="queue,0,-3" anchor_right="queue,1,0" /> <sprite depth="3" name="windowIcon" style="icon32px" pivot="center" pos="21,-21" sprite="ui_game_symbol_loot_sack" /> <label depth="2" name="lootName" pos="39,-6" width="180" height="32" text_key="xuiDewCollector" font_size="32" /> <rect anchor_left="queue,1,-300" anchor_right="queue,1,0" pivot="topleft" pos="0,0" controller="ContainerStandardControls" createuiwidget="true" visible="false"> <!-- <button depth="3" name="btnSort" sprite="ui_game_symbol_sort" tooltip_key="lblSortContainer" pos="194, -22" style="icon32px, press, hover" pivot="center" sound="[paging_click]" /> --> <!-- <button depth="3" name="btnMoveAll" sprite="ui_game_symbol_store_all_up" tooltip="{take_all_tooltip}" pos="274, -22" style="icon32px, press, hover" pivot="center" sound="[paging_click]" /> --> <!-- <button depth="3" name="btnMoveFillAndSmart" sprite="ui_game_symbol_store_similar_up" tooltip_key="xuiLootTakeFillAndSmart" pos="234, -22" style="icon32px, press, hover" pivot="center" sound="[paging_click]" /> --> </rect> </panel> <rect name="content" pos="3,-49" > <sprite depth="0" name="bg" color="255,255,255,1" type="sliced" sprite="menu_empty" anchor_left="queue,0,-3" anchor_bottom="queue,0,0" anchor_right="queue,1,0" anchor_top="queue,1,49" on_press="true" /> <grid depth="12" name="queue" rows="1" cols="3" cell_width="75" cell_height="75" repeat_content="true" controller="DewCollectorContainer" required_item="drinkJarEmpty"> <dewcollector_stack controller="DewCollectorStack" override_stack_count="1" name="0"/> </grid> </rect> </window> </append> Regards Gouki
  8. Hi Zztong For the first question, you need to add the UI for the new block, that's why you get an error. Second question, I think the action is fine that way, but that is a matter of taste. It should work as you have it, but it may be hardcode, I don't know. Another option that you can use instead of setattribute, use set, just an opinion, I may be wrong. Regards Gouki
  9. Nice mod Blue mame. I like it better as a complement to vanilla. Regards Gouki
  10. Thank you very much Arramus. Great job you and Oakraven do, thanks for the Ammobench mod. Regards Gouki Happy Holydays to all.
  11. Gouki

    Guppy Mods - A21

    You're welcome, I like zombie mods. Regards Gouki Happy Holydays to all. I haven't had any problems so far. What a great job you do. Regards Gouki Happy Holydays to all.
  12. Hi Arramus Oakraven workstations is functional with A21.2 b30 or things have to be fixed with the workstations, I mention this because I plan to put the mod back. Regards Gouki Happy Holidays to all.
  13. Gouki

    Guppy Mods - A21

    Hi everyone The error mentioned by Ahugehit and Brugas is solved by blocking or eliminating the line of code mentioned by ZombiesWastelandDowntown in entitygroups. That line has nothing. Regards Gouki Happy Holidays to all.
  14. Hi Noisy Pants I have looked at your mod and I fixed the error you have with crafting_category_list, the game loads correctly, but when the character enters the world it gives me a toolbelt error related to SMX. I have checked that SMX works up to this version A21.0B317, I don't know which version you have, but it is possible that the A21.1 B16 has modified something that causes incompatibility. I don't know, it's just a thought. Check my solution and see if it works for you without the error it gives me. This is the solution for the Error, delete these lines. (Make a backup before.) <insertAfter xpath="/ui_display_info/crafting_category_display/crafting_category_list[@display_type='forge']"> </insertAfter> Regards Gouki
  15. Hi AaronG85 It's like Doughphunghus says, you have to add the material with which you are going to improve the block to each tool with which you want the block to be improved. You can check my GK old sysyem upgrade mod or Sephiroth mod or any other Nexus mod, to give you an idea. Regards Gouki
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