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elwooood

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  1. edit of today test. download the generatedworld/wastewaste map from server to put it in local and heigh is also crazy. I replace tdw.raw from the valid lcoal map (and deleting dtw_processed file), map works fine on local. delete dtw and dtw_processed on server and reupload dtw.raw on it. when connecting, server say I need to download the map again, but even by going in a "fresh" region, map going like in screenshot seem that dtw going wrong made an archive were you can see the local and the serverside after launch map fodler http://www.elwooood.net/wastewaste_map.rar
  2. Summary: Map manually transfered on server make it fully heigh bugged Game Version: A21.1 b16 OS/Version: Windows (both, server and client) CPU Model: Intel i7 7700K (server) / Intel i9 11900K (client) System Memory: 12 GB (server) / 32 GB (client) GPU Model and VRAM: none (server) / nVidia RTX 3060 8 GB (client) Screen Resolution: 2560x1440 Video Settings: High (cinematic blur off) Game mode: Client on server wit local RWG transfered Did you wipe old saves? Yes Did you start a new game? Yes Did you validate your files? Yes Are you using any mods? No EAC off? Status: NEW Bug Description: As usual (and as I do since a19), I generate map on my local computer (this is to have a preview and not have the good surprise to have a map without city and/or no T5). When I validate the map, I take the folder where the map is save (/users/%myname%/appdata/roaming/7daystodie/generatedworlds) and put it the userdata folder on server. (note that I was doing this since a19, so about 30-40 times and never have any problem with that) see screenshot to see what happen between local version and server version. heightmap seems to be really sill... seems that all patterns are at the good elevation but all the reste are awesome. the server config file: (...) <property name="UserDataFolder" value="C:\TCAFiles\Users\%masked_by_me_as_it_contain_server_infos%\userdatafolder" /> <!-- Use this to override where the server stores all generated data, including RWG generated worlds. Do not forget to uncomment the entry! --> (...) <!-- World --> <property name="GameWorld" value="wastewaste"/> <property name="WorldGenSeed" value="wastewaste"/> <property name="WorldGenSize" value="6144"/> <property name="GameName" value="wastewaste"/> <property name="GameMode" value="GameModeSurvival"/> (...) and client side, we got a lot of 2023-08-13T04:18:49 115.676 INF Current out of range: -31608 as one server there is somme 2023-08-13T02:17:36 141.083 INF Delta out of range: 34377 sometihing to note is that even if I return to the map on preview world, all is ok (even if i download the map from server and don't have any other dir for the map) Link to Pastebin Output Log: as server log contain personnal information and too big to edit, if needed, can send it to you be mail only client log at https://pastebin.com/qFrhx8yh
  3. I often get surprised in a skyscraper (I play with random blood without alert) and have no problem with that. I notice that if these is sleeper in the range at 22pm, they take the place of the bloodmoon zombie. If you want to skip a bloodmoon, go near a full zombie poi (the crackbook t5 is perfect for that), enter the first room just to make spawn the sleeper (no need to wake up them), as they are about 20-30, they take place of the maxalive bloodmoon. even if they depop, as you do not kill them or not, there will not switch at blood pop as the first one never pop. (hope you understand what I mean, not english here )
  4. I often hear from players that stealth don't work. I don't know why but I don't have any problem with it. since T3 to T5, all my POI are made in stealth and no zombie move (except the one set to jumpscare or some room that zombie are hidden on roof without hole to see them, but if I sneak back enough, I can kill it/them without wake up the next ones). Just finish hospital this evening, only one z wake up by mistake of me. I notice a thing, when I enter a large room, no red dot are showed but by looking around they are here. (by the way; I think you all do it but, I remove all things on floor, using no armor, insane difficulty, only 3 in stealth and slow progression, so, dunno why it won't works on several players)
  5. hi, I post this just to let you know. I don't know if it's a bug or not but on the House_old_bungalow_07, I got a wightradiated. it's the game but I look the entitygroups.xml and I notice this : <entitygroup name="ZombieSpecialInfectedGroupGS1"> (...) <entity name="zombieWightRadiated" prob="0.1"/></entitygroup> while <entitygroup name="ZombieSpecialInfectedGroupGS50"> (...) <entity name="zombieWightRadiated" prob="0"/></entitygroup> That mean if I'm GS50, I will not see radiated but in GS1 yes ? Normal or miss value on xml ?
  6. since a18, serverside or local show 2 bloodmoon line in the console. only the second line count. be aware if you use the settime command (or timeline via dm), the bloodmoon day is recalculated. don't know if its a bu or not. for the freq-range, if you set freq 1 and range 10, bloodmoon can be on day 1 to 11 (1+10). if you want a blood to 7 days max, you need to set freq to 1 and range to 6
  7. thk for reply, I know it's still alpha (and that why I appreciate cause we got regulary news and addon), I post just because when I saw in the bugpool, the answer is "we know" but nothing about and day after day I see that perk gone more wrong. I just think about new player who will see this bugs... I retrieve the perk name of animaltracker (the one with 3 level, not 5) with the electrical, fire, bleed buff, it really occur with the weapon (difficult to see if fence are really affected with this but I presume (and i know that you need level 3 in ingeeneiring to get 20%xp ^^) so, as I mention, this post is not a rage but a question to funpimp
  8. hi, first, let me know that I really appreciate the game and I don't rage here, but I have interogation, since 19.1 the hunter perk level 2 still not work (sorry, can't remember the uk name, this is the perk with you can localize animal, work fine at level 1 but 2 and 3 nothing appear even if le command show us animal in zone) since 19.5 we notice that zombie who die with bleed, fire or elec-stun do not gice any exp (even the electrical fence) I search in the bugpool and I find that these bug as known... (so not necessary to repost specific post about this) So ok, but I think perks must not bug, imagine new player discover this, I think impact is more negative that a language file for integration. I'm sure the a20 made lots of work, but I'm annoying about this... note : I made a full reinstall of the game and delete all the 7days directory, even the directory in the user one, and thing still append on our 3 games (in 3 different servers and 3 different setup) please, correct this important base bug, please (sorry if my english is bad, hope you mean what I would say)
  9. hope this option will appear. I already have 4 in a row but only one time. If you want, you can use the setgamestat bloodmoonday when you want a day off (or use a settime command, this will reroll the bloodmoonday range). You need to know the day but you can have a break with it
  10. Hi, I really enjoy playing with random blood (freq set to 1 and range to 10). I disable the red alert but, I always have the storm a 18:00 (and with integration it turn to bloodmoon mode at 19:00). I look everywhere but I see nothing about that. Is it possible to make the storm appear at 21 (and integration too) ?
  11. another post here to let you know that we play on it since several month for now, and we asking ourself how we made the return to vanilla when a20 come.... and be glad that we stream your mod every week (if you want to take a look, every friday and saturday night (19-0h france time) and sometimes on daytime, solo and server, look for my nickname on twitch). we play at 50% loot and it's really good. keep the job and hope this mod will continue on a20 ^^
  12. we will start a multiplayer streaming session, but my server does not have mod launcher and require manual config. do you confirm that the only thing I need to do is to copy the config folder of a local release (the one with all the xml and txt files) to the config server folder ? A simple question about stay inside remove restriction. Does the quest still in case of death or not ? (I don't try)
  13. did I say you that I can't play solo game without your rules ? trying to convince my mate to put it on our server 👍👍👍👍
  14. good job, but... as at 50% eggs become already hard to loot, a 20% less is not for me, I stay on 1.01... 😕 just a question (or two). 1.As my friend are not open for a true survival but your spawning range will be interesting to put in my server. can I just copy the spawning.xml to got your spawn range or does I mean the entitygroups.xml too ? 2.if I use a mod like Snifkin Serverside Zombie, does your spawning.xml will be affected or not ?
  15. made some try at 50% and 100%. your mod doesnot affect loot variety, just the quantity, and at 50%, it's really hard to find stuff but not impossible, I like it and for now can't play with regular parameter just a thing, I usually use airdrop 1 or 2 times, but <100% the box is always empty. It's not really important as I use one time, I just pass to 100% to get 1 cooking to eat, just to let you know. I really enjoy the difficulty. Good job. perhaps made the Vending machines restock every 4-5 days ?
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