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okwoco

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  1. If i get it right, it uses a backup from an older version for some reason. I installed the launcher, selected the steam version and downloaded modlets for it. These are being xyths NPC along with the mods it needs to work properly. But when i click play it gives this error. Did i miss anything during the progress? DMT and SDX should be installed automatically if needed. So shouldnt it just straight away work? Why is it using this backup instead the proper one?
  2. I have a problem with the mod launcher. When starting the game by the launcher, i get this error: Checking for DMT... Scanning for Harmony d:\programme\steam\steamapps\common\7 Days To Die\Mods\0-SphereIICore\Harmony d:\programme\steam\steamapps\common\7 Days To Die\Mods\SDX_0.7.1\Targets\7DaysToDie\Mods\0-SphereIICore\Harmony Scanning for Scripts d:\programme\steam\steamapps\common\7 Days To Die\Mods\0-SphereIICore\Scripts d:\programme\steam\steamapps\common\7 Days To Die\Mods\SDX_0.7.1\Targets\7DaysToDie\Mods\0-SphereIICore\Scripts Scanning for PatchScripts d:\programme\steam\steamapps\common\7 Days To Die\Mods\0-SphereIICore\PatchScripts d:\programme\steam\steamapps\common\7 Days To Die\Mods\SDX_0.7.1\Targets\7DaysToDie\Mods\0-SphereIICore\PatchScripts DMT Scripts Detected. Downloading DMT... SDX Downloaded. Checking SDX Dependencies. Starting SDX Launcher: d:\programme\steam\steamapps\common\7 Days To Die\SDXRepos\DMTViewer.exe /Silent /ScriptOnly /GameFolder ../ /ModFolder ../Mods /EnableAllMods 0|Parsing arguments 0|Auto Build process started /InitialPatch /GameFolder "../" /ModFolder "../Mods" /ScriptOnly /EnableAllMods Parsing arguments Running BackupFiles Backup dll found: d:\programme\steam\steamapps\common\7 Days To Die\SDXRepos/Backups/Dedi/16.4b319987/Assembly-CSharp.dll Running DeployDlls Deploying DLLs Running LocalisationPatch Localization.txt file not found in the backup folder Running InitialPatchTask Compiling PatchScripts assembly for InitialPatch... Built patch file in 150ms Compile errors error CS0518: Der vordefinierte Typ 'System.Object' ist nicht definiert oder importiert. Failed to compile PatchMods Build failed process exited with error code -1 SDX Exit Code: 0 I tried to find help in the internet but i seem to be the only one having that issue.
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