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Zentri

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  1. Appreciate the update! My friends and I were playing with your last files (the ones I posted the error about) and all guns seemed to spawn fine, but we ran into MANY chests having WAY TOO MANY guns from this mod in it, I'm talking one chest having 10+ guns in it and this must have occurred like 50 times between my whole server, do you think your new update fixes this? I can post some screenshots of the loot chests with too many guns, I know it has to do with this mod because vanilla gun spawns were not affected. We'd be finding 3 each of 3-4 different guns from this mod in one chest, not every time, but very often. We were swimming in modded weapons lol.
  2. I applied your files and I get an error in console about loot.xml saying it's not applied, does that mean the weapons won't be found in containers?
  3. I'm not 100% sure because it seems like the folders you upload don't appear to have the name of the versions in it, but we are playing on the 18.3 exp version BEFORE the newest one where you fixed the superman punch, changed quests and told everyone they'd have to make new saves. (I think that's the newest one anyway.) I know it's fully auto and I do hold fire but for it to be accurate and do full damage (all pellets hit ) you basically have to be in the zombies face and that hurts when it's 3 big guys, you're basically guaranteed to take damage with multiple zombies coming at you. With the automatic rifles you can be much further back at a safe range and your clip is 50+ so they have a huge advantage when their damage is similar (like I said I believe a modded M4 is 150+ damage) I don't want to seem like I'm complaining, really like the mod and the crazy amount of new stuff, especially skills/recipes you've added! Thank you for your time.
  4. Why are shotguns seemingly so useless in late game Darkness Falls? Especially with advanced brass catcher ... AK47 or M60 or M4 etc is just way better. Combat shotgun is what, 190 damage if every pellet hits? Meanwhile the M4 with all the mods etc can be 150+ damage per shot, yet has much higher ROF with much better range. Combat shotgun is taking almost an entire clip to kill 1 zombie with 1000hp - this is like 7 rounds for the AK yet still has 50+ rounds left in the clip. Shotguns just seem insanely unbalanced, I am playing DF on multiplayer server and everyone on the server agrees that shotguns are now useless (each player is like level 50+) in comparison to the 7.62mm automatic weapons (mostly because all your stronger zombies are bullet sponges and the reload and ROF on the shotgun just can't keep up) Unless I'm missing something, with all the strong zombies your mod adds, why would anyone want to use the shotgun? (especially considering we have the advanced casing catcher now) In vanilla the shotgun has its perks because it doesn't use brass and speccing into shotguns + modded pump shotgun is almost OP but it's because there isn't a ton of 1000hp demons and stuff running around. DPS is just too low with the combat shotgun for late game Darkness Falls in my experience. It can't keep up when you have 5 zeds all with 1000hp each on screen. Let me know if there's something I am missing .. I'm fully specced into shotguns (5/5) and it still feels like a joke. The combat shotgun feels like a peashooter trying to take down the guys with 1000hp due to its low RoF and constant reloading.
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