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mussels84

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  1. Late thanks - had this same issue and couldnt figure out why the game refused to launch on a recently formatted server machine - now i know why Bit odd the game doesnt download or include this as part of the server package as a redist file
  2. It's because once the shape changes it's a different item If someone picks up a block they customised, they'd very likely want it to stay in that shape to be placed again, not merged into another stack of a different shape
  3. A 10240 world generated fine on my 16GB windows server, if that helps anyone It did use 10+GB of RAM, but i never saw the system max out
  4. I managed to get people to connect to my server by a really weird workaround I had to use a Java program called Portmapper to force Upnp to work, as the game server somehow wouldnt bind to the forwarded ports any other way? (Makes me wish the server had a UPNP option built in, tbh) GitHub - kaklakariada/portmapper: A tool for managing port forwardings via UPnP I can't explain why i needed it, as all my other port forwards work (including one to the same machine for a different program) Edit: heres the log entry from my brother who couldnt connect with this fix... but the port used is totally wrong? (IP edited for privacy) Server is set for 26900, but clients are connecting using a totally different range... 2021-12-10T20:54:49 29594.130 INF NET: LiteNetLib: Client disconnect from: 1**.1**.1**.1**:53052 Edit 2: I may also be an idiot and have simply typod a port forward, and the games trying to use the steam ports instead of the default ones Due to two routers here using different syntax for entering the port forwards, i'd told it to forward 26900 to 26905, instead of forwarding all 5 *facepalm*
  5. Problem is, that the non-steam ones arent working I have 26900-26905 forwarded (Have for a loooooooong time, hosting previous versions) The only ports i've seen connect have been in the 2700 range, which only works when i was connected to the server via LAN (the moment i left, they got disconnected) I'll see if they did something strange here and changed the required ports, and forward them too
  6. Same problem here If i have steam networking enabled others can join, but ONLY if i am also in the server The moment i'm off the server (or it's using LitenetLib instead of steam) it fails LAN connections work, it's like it wants a different port to be used I've done all i can to verify the port forwards are working, do we need anything more than 26900-26905 UDP?
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