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Wyrm

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  1. Had an instance today where a horde spawned inside a trader. This might be an exception to include in the future? It was a bit fun though having them all trapped inside
  2. I have noticed this myself and have a theory about this. The commotion when fighting a horde attracts other nearby hordes, meaning that if there are enough hordes nearby, you can end up with multiple waves of zombies coming with a few minutes intervals. The reason I think this is what happens is that they sometimes come from multiple directions, meaning it most likely is not the same horde. This is most noticeable after a repopulation-cycle, when horde-density is at its highest.
  3. Tried latest version and it seemed to run fine. I do wonder if something can be done with the Zombie AI, as it seems to love just forming a long line, making it very easy to deal with them. But that could just be the vanilla AI that is a bit too linear when it comes to path finding.
  4. These changes were meant to increase sizes of hordes and make them get larger at earlier game stages. So if you find it hard to go into cities now, it will get harder with these changes This is my hordes.xml <?xml version="1.0" encoding="UTF-8"?> <hordes> <horde type="wandering_enemy"> <!-- Define wandering horde parameters --> <merge /> <groups> <!-- Define possible groups for wandering hordes--> <group name="Zombies"> <gs min="0" increaseEvery="3"> <!-- Increase entity count by 1 every 5 game stages --> <entity time="day" biomes="wasteland" group="ZombiesWasteland" minCount="5" maxCount="64"/> <entity time="night" biomes="wasteland" group="ZombiesWastelandNight" minCount="5" maxCount="64"/> <entity time="day" biomes="pine_forest,snow,desert,burnt_forest" group="ZombiesAll" minCount="5" maxCount="64"/> <entity time="night" biomes="pine_forest,snow,desert,burnt_forest" group="ZombiesNight" minCount="5" maxCount="64"/> </gs> <gs min="70" increaseEvery="6"> <entity time="day" biomes="wasteland" group="IHZombiesAllFeralWasteland" minCount="1" maxCount="25"/> <entity time="night" biomes="wasteland" group="ZombiesWastelandNight" minCount="1" maxCount="25"/> <entity time="day" chance="0.8" biomes="pine_forest,snow,desert,burnt_forest" group="IHZombiesAllFeral" minCount="1" maxCount="25"/> <entity time="night" chance="0.8" biomes="pine_forest,snow,desert,burnt_forest" group="IHZombiesAllFeralNight" minCount="1" maxCount="25"/> </gs> <!-- Radiated Zombies --> <gs min="180" increaseEvery="5"> <entity time="day" chance="0.4" biomes="wasteland" group="IHZombiesAllRadiatedWasteland" minCount="1" maxCount="15"/> <entity time="night" chance="0.4" biomes="wasteland" group="IHZombiesAllRadiatedWastelandNight" minCount="1" maxCount="15"/> <entity time="day" chance="0.2" biomes="pine_forest,snow,desert,burnt_forest" group="IHZombiesAllRadiated" minCount="1" maxCount="15"/> <entity time="night" chance="0.2" biomes="pine_forest,snow,desert,burnt_forest" group="IHZombiesAllRadiatedNight" minCount="1" maxCount="15"/> </gs> </group> </groups> </horde> <horde type="wandering_animal"> <merge /> <groups> <group name="Stags" weight="0.25"> <entity name="animalStag" minCount="1" maxCount="2"/> <entity name="animalDoe" minCount="2" maxCount="4"/> </group> <group name="Chickens"> <entity name="animalChicken" minCount="3" maxCount="5"/> </group> <group name="Rabbits"> <entity name="animalRabbit" minCount="2" maxCount="4"/> </group> <group name="Boars" weight="0.25"> <entity name="animalBoar" minCount="3" maxCount="4"/> </group> </groups> </horde> <horde type="wandering_animal_enemy"> <merge /> <groups> <group name="Wolves" weight="0.1"> <entity biomes="desert,snow" name="animalCoyote" minCount="1" maxCount="2"/> <entity biomes="pine_forest,burnt_forest" name="animalWolf" minCount="2" maxCount="4"/> <entity time="night" chance="0.25" biomes="pine_forest,desert,wasteland,burnt_forest" name="animalDireWolf" minCount="1" maxCount="2"/> <entity biomes="snow" name="animalMountainLion" minCount="1" maxCount="2"/> </group> <group name="Bears" weight="0.05"> <entity biomes="pine_forest,snow" name="animalBear" minCount="1" maxCount="2"/> <entity time="night" biomes="wasteland,burnt_forest" name="animalZombieBear" minCount="1" maxCount="2"/> </group> <group name="ZombieDogs" weight="0.2"> <entity chance="0.1" biomes="wasteland,pine_forest" name="animalZombieDog" minCount="1" maxCount="5"/> </group> <group name="Vultures" weight="0.01"> <entity biomes="wasteland,desert,burnt_forest" name="animalZombieVulture" minCount="1" maxCount="3"/> <entity biomes="wasteland" name="animalZombieVultureRadiated" minCount="1" maxCount="2"/> </group> </groups> </horde> <horde type="screamer"> <!-- Define list of hordes that this horde can merge with. Hordes of the same type can usually merge. Screamers are an exception. --> <merge> <horde type="wandering_enemy"/> </merge> <groups> <group name="Screamer"> <gs min="0" max="75"> <entity name="zombieScreamer" minCount="1" maxCount="1"/> </gs> <gs min="75" max="200"> <entity name="zombieScreamerFeral" minCount="1" maxCount="1"/> </gs> <gs min="200"> <entity name="zombieScreamerRadiated" minCount="1" maxCount="1"/> </gs> </group> </groups> </horde> </hordes> And this is settings.xml <!-- Settings for Improved Hordes. --> <improved_hordes> <!-- https://github.com/FilUnderscore/ImprovedHordes/wiki/Settings --> <!-- Entity Spawn Limit --> <max_entities_spawned_per_player>-1</max_entities_spawned_per_player> <!-- -1 to disable. Note: This is still limited by the game's MaxEnemyCount and MaxAnimalCount settings. --> <!-- World Spawn Limits --> <max_horde_density>10.0</max_horde_density> <!-- Max Horde Density per Horde. (Horde biome size) --> <density_per_km_squared>15</density_per_km_squared> <!-- Max World Horde Density. (Number of hordes in world) --> <!-- Horde Biome Spawn Settings --> <horde_biome_multiplier>1.0</horde_biome_multiplier> <!-- Biome multiplier. Higher = more hordes. --> <horde_biome_curve_scale>2.0</horde_biome_curve_scale> <!-- Biome Curve Scale. Higher = more hordes in the wasteland. --> <!-- Horde Merge Distances --> <loaded_merge_distance>15</loaded_merge_distance> <unloaded_merge_distance>100</unloaded_merge_distance> <!-- Horde Populator Settings --> <wandering_animal_wilderness_sparsity>64</wandering_animal_wilderness_sparsity> <wandering_animal_enemy_wilderness_sparsity>32</wandering_animal_enemy_wilderness_sparsity> <wandering_enemy_wilderness_sparsity>16</wandering_enemy_wilderness_sparsity> <wilderness_horde_repopulation_days>2</wilderness_horde_repopulation_days> <zone_horde_repopulation_days>2</zone_horde_repopulation_days> <!-- Events --> <event_chunk_radius>8</event_chunk_radius> <event_interest_distance_multiplier>2</event_interest_distance_multiplier> </improved_hordes> I have been thinking about turning the horde repopulation up to 5 or 7 just to hopefully create some periods of "lull" if you stay in the same area. Current setting make base building a bit tricky and will probably run us out of ammunition soon
  5. I think I lowered them slightly. Good to know they take decimals. if I want to make further tweaks. But at the moment I think I have found a level that works quite well for our little party.
  6. Yes, I boosted both the minCount and maxCount of some of the types
  7. I've also noticed they seem to have difficulties getting into cities and larger towns. The large horde I got came when I ventured outside. Then when I fled, it followed be home. The session last night we had several hordes in quite short succession. I guess several hordes stumbled close to our base and attacked with just a few in-game hours in between. Made expanding our defences tricky since we kept being interrupted. But it was great fun Really looking forward to the addon.
  8. I think I finally managed to get some sort of result after leading a screamer through the world for multiple in-game hours Feels wonky that they don't seem to bother the ordinary roaming zombies when they scream, but the horde that eventually came is terrifying Oh, as a side-note. Screamers seem to scream once a while after you pause the game. Made me nearly crap my pants when it happened the first time That is probably not related to the mod though - edit - adding more screenshots
  9. I changed a few things as I was tipped about, increased the radius for screamers and ran the flush-command. Slightly more hordes, but still quite small ones. I took a little dump from the console after running the stats command The hordes are still underwhelming. I have fond memories from Alpha 20 where we often attracted hordes and screamers when doing large POIs and being nearly unable to fight them because the spawning of new zombies never ceased. Probably due to the previous screamer mechanics, causing new screamer-spawns during the fight. More often than not, we had to fight our way to our vehicles and run away. I loved that and currently we're not getting close. We have had some small groups attack us in POIs but rarely more than 10-15 zombies. Screamers still doesn't seem to attract other hordes... I dump the current settings.xml here as well for reference <!-- Settings for Improved Hordes. --> <improved_hordes> <!-- https://github.com/FilUnderscore/ImprovedHordes/wiki/Settings --> <!-- Entity Spawn Limit --> <max_entities_spawned_per_player>-1</max_entities_spawned_per_player> <!-- -1 to disable. Note: This is still limited by the game's MaxEnemyCount and MaxAnimalCount settings. --> <!-- World Spawn Limits --> <max_horde_density>6.0</max_horde_density> <!-- Max Horde Density per Horde. (Horde biome size) --> <density_per_km_squared>12</density_per_km_squared> <!-- Max World Horde Density. (Number of hordes in world) --> <!-- Horde Biome Spawn Settings --> <horde_biome_multiplier>1.0</horde_biome_multiplier> <!-- Biome multiplier. Higher = more hordes. --> <horde_biome_curve_scale>2.0</horde_biome_curve_scale> <!-- Biome Curve Scale. Higher = more hordes in the wasteland. --> <!-- Horde Merge Distances --> <loaded_merge_distance>10</loaded_merge_distance> <unloaded_merge_distance>50</unloaded_merge_distance> <!-- Horde Populator Settings --> <wandering_animal_wilderness_sparsity>64</wandering_animal_wilderness_sparsity> <wandering_animal_enemy_wilderness_sparsity>32</wandering_animal_enemy_wilderness_sparsity> <wandering_enemy_wilderness_sparsity>32</wandering_enemy_wilderness_sparsity> <wilderness_horde_repopulation_days>2</wilderness_horde_repopulation_days> <zone_horde_repopulation_days>2</zone_horde_repopulation_days> <!-- Events --> <event_chunk_radius>5</event_chunk_radius> <event_interest_distance_multiplier>1</event_interest_distance_multiplier> </improved_hordes>
  10. I didn't run the flush command, but I have had the repopulation done at every 2 days. I will try flush when we play again tonight. I have also tweaked the event_interest_distance_multiplier, so next screamer in conjunction with other changes will probably (and hopefully) kill us I will try getting an overwhelming response and if found too difficult, tweak it in the other direction. I'm looking forward to trying this out now though. Thanks for your reply
  11. I'm having trouble in A21 with getting proper hordes with this mod. I loved it in A20, and with some tweaks I had awesome blood-moon-like experiences at random locations at random times. But it feels very underwhelming at the moment. Both few hordes and not very large even though we are three people playing together. Also, I've had several instances with screamers not spawning anything when they scream. I've been tweaking around with horde density and horde sizes in the files, but seen no real improvement.
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