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Jimzawy

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  1. Interesting, I also had my eye on Sunkenland, but I was very weary about it because we get an asset flip survival game every now and then and I was afraid its was just another one, currently I am playing Vintage story which is also a very promising survival game, but now that you mentioned it, I might give Sunkenland a serious try,
  2. Hey @khzmusik, big fan, just thought a post an irrelevant comment here if you dont mind, what do u think of the new update that introduced some perma-death mechanics, is it a step in the proper direction towards some realistic survival mechanics like in ur manifesto? I also was wondering if we would ever have a vanilla realistic water or healing system like how u make in ur mods, to be honest I haven't been playing for long, and many new changes they make just breaks my immersion in the game, especially the skill system and now the water one, but I still love 7d2d and was hoping that one day when they hit "gold", whatever the heck that means, we finally have an immersive "realistically plausible" survival game TL;DR : with new update, Are the Fun Pimps finally reacting to feedback and leaning toward realistic & intuitive survival mechanics instead of grindy ones, and will the mechanic of getting clean/drinkable water in the game, ever be remade into a realistically plausible manner?
  3. Turns out that when using Note Well, you did not pose any stupid question here, in fact I did recheck what I did, and turns out that the notepad++ changes I made needed to be saved manually in order to take effect, coz everytime I reopened the reciepes.xml I saw my changes there, but they were highlighted and not taking effect, I suppose hitting the save icon made the changes take effect? I am no coder and I did use mods and edited configs before, but I guess I never noticed that, Regarding my world, I am playing single player, local server, navezgane map, and I have 5-6 mods, Oaks cookers mod is one of them, but so far no interference one more remark though, after successfully changing the snow mod, now I see 3 bottled water recipes, 2 with murky water, and one with the snow one, there is a repeated water from murky water recipe (same ingredients), its not causing any trouble, its just annoying to look at, so dont mind it this remark if its gonna be troublesome to figure out, and thanks again for the follow-ups
  4. Thnx a bunch for the reply CWF, changing the recipes.xml in the config is the logical solution of course, but I tried it, in the old and a new world, but it did not change the recipe in-game, still one snow for one bottle in 5 sec, I dont know what I might be missing
  5. Hello there CWF, I appreciate the replies and I Agree with you, 7d2d Is the most fitting of all survival games, for lots of reasons, namely total world destruction, there are many mechanics that have been added and removed and the devs are still "fiddling" around with the mechanics rather than implementing them, they really put the early in early access, but after taking game balance into consideration, making mechanics toggelable, like with mod, like how water bottles can be brought back into or out of the game seamlessly with mods, among other things, mods are fine and all, but it makes me feel like my gameplay experience is even more lonelier coz I am doing something different from everyone else, plus I like playing on PVE servers... so you know, thats about it
  6. Hello there Arramus, nice mod collection, I am trying the chicken coop one , on an old save "sorry" but it seems to be working fine, so to be clear, the new nests stay in the world, and refill, right? is there an option to let it behave like the a21 vanilla type? One more thing, someone made a modlet to lower down the sound of the nest breaking so it doesnt sound like a breaking door, but I guess it wont work with ur mod, would you think of changing nest sounds, coz they do sound offputting, appreciate the work though, great job
  7. Hey pahbi, nice mods, I'd like to change the snow to water recipe as well, I want to increase the time and amount of snow required, however I am not sure how to do it, I dabbled with the recipes.xml in the config but I didnt see the a change ingame, mind you, its an old save
  8. This thread caught my attention while looking for realistic and survival mods, and may I say, I appreciate all the ideas behind the mods you are creating, I also read the "mostly dead" manifesto, It should be a constitution for any realistic "open world survival craft", I liked the part about overcoming helplessness and eventually losing the immersion in the character/world built, and that's exactly how I felt with these games and I appreciate you putting it in words, I guess Devs will always want to cater to the masses, thus would make grindy mechanics instead of innovative and problem solving ones to avoid intimidating new playes, I don't know
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