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einhinder1

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  1. Perhaps this is a unwanted injection of my personal thoughts but here we go 😄. I personly like this idea, with the thought of carbs vs fats vs protein. carbs = stamina(sugar rush anyone 🤪), fats = health( got pretty far to go before you hit a artery if your hella fat), and protein = dmg resistance( hard to cut though muscle). One could say that a balanced diet would be a proper amount of each, and such would last a day if your were completely inactive for 24 hours( i'll elaborate on that more later). A degrading stat bound to timescale would be excellent for this. You could go as far as making fat have positive benefits to cold protection and healing rate( well established that those who get cancer while overweight survive at much higher rates). where as protein could effect tool/armor stamina usage. with the addition of carbs effecting action speed . related actions would increase the rate at which these daily counters degrade. of course stat bars representing these needs would be required much like water and food. I personally would get rid of the hunger bar as these system would replace rather than enhance the pre-existing system.
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