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I haven't been this excited for a mod in a long time. You highlight pretty much every gripe I have with guns in this game. I do have a few questions though, will your custom scopes work with custom gun mods? I know that simply attaching the model of the new scope on a gun isn't simple and requires lining up the actual reticle and such, but would it be possible to create a patch between this mod and other larger known gun mods and modpacks? Also, will there ever be options for different models for the scopes? I love that you are keeping the feel of the vanilla game with the dirty and DIY like scopes, but will there ever be options for a cleaner, more modern type acog or something? Thanks, and keep up the great work!
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Hey guys, I have the mod working in A19 along with the PIP patch for this mod. The PIP optics seem to be in the correct position, but on some weapons(ScarH, AR15 etc.) The iron sights are in front of the PIP sight. Is there a fix for this?
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I will have to launch the game again to give you a definitive answer, but when I tested previously I was out of their range that they focus on the player. I then waited for at least a minute and nothing. I already got off for the night though so I will try tomorrow.
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Yes, when I told an NPC to wait, they did. Then I waited to see if they would wander off and they didn't. I don't use a launcher I just throw all my normal mods in the mod folder and DMT mods I just build then hit play from the viewer. I did notice however that when leaving the game and coming back in, the hired NPC isn't set to follow you anymore, and mine ran off to the SW a few dozen feet then looked at a building. It was just looking at a sleeper inside the building and was back to normal the moment I killed the Z. Maybe the glitch is a weird pathfinding bug where the NPCs are tracking something but never getting to it?? I have no clue lol
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On the same note with a similar question, would it be possible to make an NPC get into a vehicle with the player? I noticed that while driving the 4x4 that the NPC that was following me would teleport to me then get run over. I don't really want to kill my NPCs lol. I'm just throwing suggestions out there
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I just tested it right now as I had yet to actually recruit an NPC before on my map. They do in fact follow commands and do not appear to be trying to go in a particular direction, especially not when told to stay or follow. They do exactly as told. I just tested it in SP, but I assume dedi or MP will be the same.
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I don't have a bug to report, just a question. Would it be possible to make NPCs wake up sleepers too? I noticed while clearing a building that NPCs can walk right by sleepers and they don't wake up until I go near them.
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Man you guys are quick with these fixes. Going to test it out now. Edit: It no longer gives NRE, good job on that guys. I will keep my eyes open for any more bugs and shoot them your way!
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Xyth I hate to bother you about this again but the NRE still happens with the newest update. NullReferenceException: Object reference not set to an instance of an object at EntityUtilities.Stop (System.Int32 EntityID) [0x00027] in <7a40ba8725814d7bb9a1cb32695e189b>:0 at EntityAliveSDX.OnUpdateLive () [0x004f8] in <7a40ba8725814d7bb9a1cb32695e189b>:0 at EntityAlive.OnUpdateEntity () [0x0001e] in <3ca2702590144b2c95bd610195728952>:0 at World.TickEntity (Entity e, System.Single _partialTicks) [0x0015d] in <3ca2702590144b2c95bd610195728952>:0 at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <3ca2702590144b2c95bd610195728952>:0 at World.TickEntitiesSlice () [0x00000] in <3ca2702590144b2c95bd610195728952>:0 at GameManager.UpdateTick () [0x00026] in <3ca2702590144b2c95bd610195728952>:0 at GameManager.gmUpdate () [0x00297] in <3ca2702590144b2c95bd610195728952>:0 at GameManager.Update () [0x00000] in <3ca2702590144b2c95bd610195728952>:0
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So I redownloaded the newest versions of the mod and it's dependencies and I rebuilt the dlls for the server and the client. The error still happens. Is this mod compatable with A18.4? Edit: There is only 4 things to build to the server and the client right? 0-CreaturePackHumans 0-SpherellCore 1-NPCPackHumans Spherell NPC Dialog Windows
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Is there anything else I can provide to help you guys out? I really love this mod. I just tried again on new world; still happening. Another weird thing I noticed is that even after the NPC with dialogue options dies and is laying on the ground, the NRE still happens until the body despawns. Is it possible to play with the NPCs in the game, just with no Dialogue? Like if I just build the mods 0-CreaturePackHumans and 1-NPCPackHumans??