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rentechd

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About rentechd

  • Birthday July 1

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  • Biography
    I am a co-owner of killservers.com
  • Location
    Pacific Northwest
  • Interests
    3d modelng; texture design, games, reading, writing

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  1. If your renting form a game server host they would install 7DTD for you and then you would have to get the md and install yourself, if they let you. MOst will have the mod available to install through their service especially when the mod installs dlls and other files hosts don't often let you change. If your are renting a whole box or VM, then you would first need to install 7DTD vanilla server and get it up and running on the network, Once its running you would install the mod in the correct manner, delete any vanilla world you generated while seetting up the vanilla world and the start up the server and generate a starvation world.
  2. Starvation never had professions - that was other mods but not Starvation. Nothing in Starvation has been made 'easier' since its original inception. A16 phase 1 was basically just making Starvation work with version 16 of 7DTD. Since then we are into adding new systems and content to the game but have not fundamentally changed anything about Starvation. I think your remembering a different mod. If its been sometime since you played this mod with professions then you were probably playing Valmod and not Starvation. Vlamod was pretty much the mod that originated professions but Starvation never used that system, never had professions in it and we have no plans to add them While we are adding to crafting there is only so much 'difficulty' you can add to it and what you are suggesting is what many people would complain as just adding busy work - as it is they complain that much of the steps we have added to crafting and the crafting requirements make it too time consuming. Starvation was never premised as being a mod that would require cooperative play and that you could not play it single player. That is staying in accordance with 7DTD. Its never been a game that force d you to play with others but if you select your settings correctly you can make it so that you cannot really play alone. I find that most people saying that its too easy cause they can play alone, even in vanilla, are not playing at the hardest settings. That said there are aspects in Starvation like the events that are things you really cannot do as a single player and you are even warned not to try and do so.
  3. You would have to basically edit in the changes to return to the original much like editing in a new HUD
  4. Please note that that BBM mode is not supported for Starvation and if you add it to starvation we cannot support the Starvation mod for you. This mod has cause issues for players and server owners and then they come to us needing help and we cannot provide that. Rock5046 please do not advertise that Mod here. By doing so people thought it was acceptable to us that they use it and I just spent a lot of time fixing some issues because people installed this mod after you posted here and the pointed to the fact that it was posted in our thread so they thought it was acceptable to install it. It is not.
  5. There is not an BBM for Starvation and we do not support those BBM that say tehy work with Starvation - most cause issues and we will not support Starvation for you if you install them. Starvation has plans for its own BBM in the future once we can work out the the skill requirement for it
  6. We don't have an ETA as what and how we want to do it still needs some investigation and a a lot of testing. Actually, scripting the XML change if you want it the same each time and having the script run as a .bat or .cmd following and update would be the best method
  7. At this time the majority of mods, except Alloc and Coppi are incompatible with Starvation and if you install them over Starvation without a great deal of editing and often access to source you will break Starvation or be missing parts of it. The Backpack mod has not been updated ofr Starvation and according to Sirillions latest post will not be updated after his last update which was for 16.0.0.30.. He did update to remove some HUD change she mad since have now added a custom HUD but the mod is still breaking Starvation. There are so many mods out there that touch the same files that Starvation edits and changes and we could never have the time to incorporate them into Starvation and would actually not want to as many do things we don't want Starvation doing. Starvation is a true overhaul mod so we touch almost all parts of the game and Starvation is also a heavy resource users and dumping in other mods would just increase that. Unless someone writes a program that would read all the mods you were interested in combining and could decided which code to use, which to discard, which to combine and what would be compatible and what would not and could juggle and balance the different mods there would be no way to give you what you ask for. Please remember that we have said from the beginning that we don not support Starvation in use with other mods since its not compatible with other mods and we cannot troubleshoot, fix or make Starvation compatible with other mods. many of the things you want are coming for Starvation, as we have our own backpack solution on the road-map, one just needs to be patient until we get there. There are no "mods for starvation although some mods use the name "starvation". In most cases to be fully compatible the modder would need access to our source code and that is not always possible.
  8. If you are going to run a full server (not just play an MP game from your client you first need to download the vanilla server files from the Tools directory in Steam and set up a 7DTD vanilla server and configure it (the startdedicated,bat if needed and the serverconfig.xml files) so that it has the correct IP and port settings and is configure the settings to run the way you want it too. I would start it up and make sure it runs first. the server files we offer you get copied in over a vanilla server set up and do not include the files that run teh server. If your server is not 'running' then either you never installed the vanilla server or did not install it correctly. Once you have a vanilla server that starts up and loads and you can connect to then you can stop it and install Starvation. If the vanilla server will not run then you need to go to the main forums and get help on setting up a server there - we can't support vanilla server set up here Once you have a working vanilla server you will need to go to the link for the Starvation server files and on the right hand side in github there is an option to download, pick to download a .zip file. this will zip up the files you need for the server. Download that zip file and upload it to your server. Unzip the file to a folder and inside the directory you will find the Mod and Data folders and the 7DaysToDieServer_Data directory. Copy those into teh root of your server game directory and have it overwrite the files by the same name that are already there - if it does not ask you to overwrite you are probably copying it or unarchiving it it somewhere other then the root. These are the files from the files from the .zip that you want to copy as shown here: https://gyazo.com/a565d7edbc193bdbc1d0fcf4ab036cc2 and you want to copy them in to and over the vanilla server files as shown here: https://gyazo.com/064d199d7c826f293ca271740d2ec9ca Once you have copied the Starvation Mod server files in over the vanilla ones go back to your server config file and change the game name to force the game to regenerate the world using Starvation or go to your Saves directory and delete the saved file that was created when you tested the vanilla server - it has the same name as the game name set in the config file - either will force a generation of a new world. Loading Starvation will take longer then loading 7DTD vanilla so be patient - and it will be even longer the first time as it has to pregenerate the world. It will load much faster in the future but never as fast as vanilla as it has so many more assets to load. If you have a working log viewer set up for your server you can watch the load progress. On a new server with no world currently built if the server will not load the issue is likely a vanilla server problem - the server was not built out correctly and you need to address that first. that is why you always make sure vanilla server loads and runs first. If you are installing the mod over a server with and existing world and it will not start its probably an issue with the world and its not compatible with Starvation or you have other mods installed on that server that are causing issues. I would try to watch the load sequence via a real time log viewer to see what is failing to make troubleshooting easier and determine if it is a vanilla issue or a problem with the world. Its suggested that when installing Starvation you do it on a freshly installed vanilla server without other mods installed (except Alloc's server fixes and Coppi's server files both of which are compatible with Starvation - pretty much nothing else is without a great deal of editing)
  9. If you are using the Random Gen map and did not install some prefab pack or other mod then you would have a legitimate 'Rad Zone' in your world. Its part of the mod. Your net problem has had some sporadic reports but associated with vanilla game and other mods - we have not heard of a Starvation player complain of it but since its happens in vanilla it is therefore an underlying issue and had to happen sooner or later. The issue seems to be due to IPV6 which some ISP's are converting to only using and no longer allowing IPV4 network connections. This posses a problem for 7DTD and any Unity game in general because they were primarily written to use IPV4 and while they allow and handle IPV6 - apparently it is not done well. Until many games re code to update for IPV6 and the sockets issue Linux in particular with have issues - even to the point where it will not connect at all and same with OSX. Windows randomly handles and fails on it so you can have times were you have issues and other times when the PC will just handle and/or ignore the issue. In the vanilla cases for 7DTD (and for server other games with thsi problem) people checked with tehir ISP to find out they were now fully on IPV6 and the ISP was no longer offering IPV4 - or only offering it to people that paid for a package to allow them to host a server and because a server would require IPV4 they get that as part of the package. Some people resolved it by getting the package that offered them IPV4 again - others whose ISP was no longer offering IPV4 have moved to other ISP.s You might want to check with yours and see if IPV6 is your issue. You can also check event logs for network sockets errors that would help you point to IPV6 as the issue. We are aware of duping issues... some are caused by underlying issues in vanilla and there is nothing we can do about them. Some are caused by people using other mods that conflict with Starvation and, yes some are Starvation issues and we are working on those.
  10. Try looking in any burnt out areas
  11. To get all the benefits of Starvation you will need to play on a Random Gen map. There are POI's and biomes and some NPCS as well as special loot that cannot be loaded on the Navezgame map. You probably are missing more then you realize as there is some wildlife that would spawn although terrain blocks would. Most custom quests probably would not work on the Navezgane map and that would be the same with auto quests when they are back on
  12. I assume you are playing an MP game locally through your client? Better off running a server - it will use less to host teh game.
  13. 1. The bee swarm with the possibility of a queen will show up in chunks and regions that are already open. You do not have to open new chunks or start a fresh world 2. Right now you should just check stumps, as we add more to bees they will be found in other places under other circumstances but stumps were our starting point. 3. At this point there is no beekeeper NPC and so beekeeping must be done by a player. Given that hive will have to always be near flowers (and later other sources of food) it would not be possible to combine with an Farmer who needs to be near there crops and would harvest the flower the bees need. As to whether an beekeeper NPC will be added at some later time depends on the fun factor for that one. 4. & 5. You can plant the flowers - goldenrod in particular I don't know if chrysanthemum has been implemented for bees yet. Other flowering plants and trees that can be used are coming. The fertilize would have no effect on the bees - just on how fast the flowers would grow to promote a healthy hive. You do not want to harvest the flowers near the hive as bees will leave the hive and go back to the wild to search out a better place to live near food if their food source goes away. .......... 1. Goats are just goats at the moment - more coming on Goats. Foods and nutrition are being reworked and added too and many animals not used as food sources will become so. This is an ongoing project. Hopefully we will even see some type of herder NPC. 2. More to come on cows in wild and herding and domesticating them - see #1 3. No limit at this point that I know of but plans to that effect will change perhaps 4. Not sure if that is possible to make them display this but will add it to a list to look into
  14. Just so you know about the Bee Hive as the video was an earlier version before 'bee products' were added. Once you have a a queen bee in the hive and the hive is healthy and a swarm is produced, and you keep flowers near the hive that the bees can get pollen from the bees will start building the hive and producing hive products. These are raw products that you much harvest from the hive and process to make usable ingredients that can make foods and medications that can help your health, wellness, stamina and perform some nice cures.
  15. I actually just wrote a small forfiles script and ran it in the /MorteAnimals/ directory in the save folder and had it remove all files older the 01/01/2018 so that it removed all the old files, mostly dead animals. Its possible that that could wipe out a tamed animal in which case the admin would need to replace it but that would be rare ad the file should be stamped the time the pet was last used and if they have not played with it in a couple weeks its in there inventory. The only pet that would be lost is one that had been left out walking around all that time. The reason for running a script and deleting one at a time is that that is just easier on windows then highlighting them in the directory and deleting them en masse.
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