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DanyEr12LX

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DanyEr12LX last won the day on August 23 2023

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About DanyEr12LX

  • Birthday April 12

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    ItalY
  • Interests
    Programming, Fitness, DIY ...

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  1. You are absolutely right. It's been about four weeks since I started developing the mod again. I'm cleaning up the code and I'm also working a bit on the movement and aiming system. I plan to release a first version soon, after which development will continue 😉
  2. Hey guys Development of the Mod continued until the beginning of November, at which time I took a break to refresh my mind working on other projects. I would like to resume development soon, as the main part of the Mod, i.e. the possibility to install Scope on all weapons, was almost complete. When this part is completed I will release the first version of the Mod. After that I plan to change other dynamics of the game as well, such as movement and recoil. I am sorry if I had to slow things down... Unfortunately, for me, this year started with a misfortune (I had a very significant bereavement) that brought me great distress and the need to take care of so many other matters. It is a pity, also because towards the end of 2022 I was going to release a whole new Mod that you would surely enjoy. Who knows if I will be able to get my hands on it someday.
  3. Things are looking good. My mod continues to be developed. It will work on all Vanilla Weapons.
  4. Currently, I was just about to finish upgrading the Hunting Rifle and Magnum. I was wondering, would you guys like it if I started writing a script in order to add new functionalities to the gun/fire/recoil mechanism, but at the cost of this mod not being EAC friendly anymore? For example, one thing I was testing was a function that allows my scopes to be used on all the other not covered Vanilla weapons.
  5. Thanks for the reply! I actually already noticed this and was able to fix this bug! I will post new version with the fixed laser in next update!
  6. UPDATE: TIME FOR THE PISTOL TO SHINE WITH THE NEW VERSION 2.1.46 Hey Guys! I just released a New Update 🔥🔥 In this Update I focused on AK47. I'm updating all my weapons for the Alpha 21. I just finished converting my AK47 to the new version, and I also took the opportunity to improve the look of the Pistol. At the moment my Mod contains the Pistol and the AK47. Over time I will also update the remaining weapons, and will continue to add new ones! ➡️ Stay Tuned for more additions! ✔️
  7. UPDATE: TIME FOR THE PISTOL TO SHINE WITH THE NEW VERSION 2.0.0 Hey Guys! I just released a New Update 🔥🔥 In this Update I focused on Pistol. I just updated my Mod for Alpha 21. At the moment it contains only the Pistol. Over time I will also update the remaining weapons, and will continue to add new ones! ➡️ Stay Tuned for more additions! ✔️
  8. I managed to have some free time and recover the mental strength necessary to be able to resume the development of this mod a little. Many events happened during this time - both good and bad. I felt like writing a long post about everything that happened this year. About the update of this mod, the Pistol is now finished! I just finished putting the finishing touches on the textures. I think I can start posting a first version of my updated mod tomorrow with the Pistol I just made! Also, I really appreciate that you guys are interested in my mod! I'm glad you guys like it
  9. Hello there! I think my mod might work with alpha 21 as well. Anyway, I plan to keep developing it and update it for the new version of the game. At the moment the development of the mod is "paused" Many things happened during this period, for better and for worse. Don't worry, soon I will write a post where I explain the events that occurred in this period.
  10. NOT TODAY 🔥🔥 UPDATE: TIME FOR THE MAGNUM TO SHINE WITH THE NEW VERSION 1.6.12 Hey guys! It's been a while since the last update. I am sorry for not having released any news in this period . . . Many of you have thought that I have abandoned the development of the Mod, but I can tell you that this is not the case! Although in this period I have been very busy between study and work, in my free time I costantly dedicate myself to the development of my Mod. In recent months, instead of developing one weapon at a time, I've been focusing on scripting a library that makes Movement and Shooting Mechanisms much more interesting, taking inspiration from the main First Person Shooters (BF and COD mainly). I have also made customizable all the parameters used by my library (e.g. the intensity of the recoil). To do this, you only need to edit an XML file. Once developed, I will release a video in which I will present and further explain this new addition, including a guide on how to change these individual parameters. I also opened a donation section, for the Bois who like what I'm developing and want to personally help me in this adventure! (I recommend to read the section before doing anything) In these weeks I could upload a preview video of this addition. In the future I intend to contact and cooperate with the developers of the most famous mods, such as Undead Legancy and Darkness fall, in order to develop a Patch that will make my Mod 100% compatible with these (which already should be to a large extent) BUT, for the time being, I leave you an update where I have focused on the Magnum, making the iron sight not a disgrace and giving it my 2X Scope, along with other changes made. So in summary ... NO: I have not stopped developing my Mod but on the contrary I work on it every time I have some free time! And what I'm trying to do is make the Movement and Shooting Mechanisms much more interesting. Here is a summary for the Magnum (as far as I remember 😆 It's been a while and I don't remember all the things I've improved). Fortunately the original Magnum wasn't a complete mess like the previous ones. Iron sight is perfectly aligned. Did the same things with textures, Scope, etc.. as the previous guns Improved Magnum Texture on the back of the gun. Improved Magnum Iron Sight Texture. Animated the Extractor (the component that allows you to extract shells from the cylinder). Added a model for the Barrel Extender (which is literally the whole barrel elongated!). Added a model for the Muzzle Brake. ➡️ Stay Tuned for more additions! ✔️
  11. UPDATE: TIME TO RELEASE A NEW PACKAGE WITH THE NEW VERSION 1.5.97 THE SCOPE UPDATE, CUSTOMIZATION AND ZOOM TIME FOR THE LEVER ACTION RIFLE TO SHINE TEXTURE IMPROVEMENT FOR ALL THE WEAPONS Hey Guys! I just released a New Update 🔥🔥 In this Update I focused on the Scope Customization and Zoom feature, the Lever Action Rifle and a generic Texture Improvement. Here is a summary. This version includes three updates in one, that's why there isn't a version 1.4 ... we jump directly to 1.5 So... it's like the never seen Windows 9.... have you ever seen it? No? Well, here is the same thing. ➡️ UPDATE 1 : The Scope Update Here is a summary. Since I've got so many requests, I decided to remove the tint of the scope, so now it's completely CLEAR! But there's more! You can now Customize the TINT of the Scope, the RETICLE COLOR and also the RETICLE SHAPE, by editing the XML file "item_modifiers.xml". I'll post a Tutorial and a Video on how to customize your Scope. You can now Customize the 2x, the 4x and the 8x Scope Separately, regarding the Scope Tint and the Scope Reticle. There are now a total of 9 different RETICLE SHAPES. So there are 4 Properties of the Scope you can modify The SCOPE TINT It's based on two other Properties Scope BASE COLOR It's the base color of the Scope Glass. There is also a Clear-No Tint version. There are 10 Colors. Scope LIGHTING There is a light that illuminates the Scope Glass. There are 9 Colors. That means there is a total of 90 possible SCOPE TINTS The SCOPE RETICLE It's based on two other Properties Scope RETICLE COLOR There are 10 Colors. Scope RETICLE SHAPE I designed a total of 9 Reticle Shapes. That means there is a total of 90 possible SCOPE RETICLES In total there are 8100 Possible Combinations for the Scope! Here is a list of all the COLORS you can use in order to customize your the SCOPE TINT and RETICLE COLOR NOTINT (ONLY for ScopeLight and ScopeDirt, NOT for Reticle) BLACK (ONLY for Reticle, NOT for ScopeLight and ScopeDirt) BLUE GREEN LIGHTBLUE ORANGE PINK PURPLE RED YELLOW WHITE (NOT for ScopeLight, use NOTINT instead for a clear tint scope) Here is a list of all the RETICLE SHAPES you can use in order to customize your Scope On my Forum Topic you can see all the scope shapes and their IDs. 01 Triangle 02 Simple Cross 03 Cross and Circle 04 Open Cross 05 German Reticle 06 Open Circle 07 RangeFinding 08 Three Marks 09 Three Marks and Circle ➡️ UPDATE 2 : The Lever Action Rifle Here is a summary. Improved the simmetry of the entire Weapon. Iron sight is perfectly aligned. Added a brand new Front Sight. Improved Lever Action Rifle Textures on the back of the gun. Improved Lever Action Rifle Iron Sight Textures. Added Roughness and Metallic Texture on the Iron Sight and on the back of the gun. Improved Scope Textures. Improved Scope Mesh. Added an extra Animation when reloading for each shot. Added a Spent Bullet Shell that dynamically interacts with the external environment. Added a Loading Port that interacts with the inserting bullet. Animated the Loading Port when reloading. Animations have been made smoother. Completely changed the Fire Animation after each shot. Changed the Reload Animation by rotating the Rifle so you can see the bullet inserting inside the gun. Completely changed the Back side of the gun. Added a Bolt on the back side of the gun. Animated the Bolt after each shot. Changed the shape of the Hammer. Animated the Hammer after each shot. Added a Firing Pin. Added an Ejection Port. Improved Scope Textures. Improved and Rounded Scope Mesh. Improved the Texture of the Reflex. Changed the Position of the Reflex. Improved Mesh and Texture of the spent Bullet Shell. Added Muzzle Smoke, Muzzle Fire and Muzzle Light. Added Smoke Cloud after each shot. Added new models for mods currently not visible on the weapon. RetractingStock ForeGrip MuzzleBrake BarrelExtender Bipod ➡️ UPDATE 3 : For All the Weapons Updated all the Textures of all the weapons and the bullets. I've found out that Unity was compressing and reducing the quality of all my textures. This, together with some other texture setting tweaks made me improve this aspect. Added a Smoke cloud after each shot that lasts longer After each shot a cloud of smoke is created. Adjusted FOVs and ScopeCameraOffset This one still need other few improvements, but I've adjusted the zoom on the scope of all the weapons. Added a new Zoom When Crouch feature When you crouch the Scope zooms, reaching the full 2x, 4x or 8x. ➡️ Stay Tuned for more additions! ✔️
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