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Trekkan

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    Hillsboro, OR

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  1. Uhh... Not everyone lives is Kansas, USA.
  2. A repair drone that would buzz around and fix blocks within a smallish radius would be cool though, with a recharging station that would be a target of zombies, etc. 😃 Would force you to have multiple of them for any decent sized base, but at the same time, that's all they did, repair. Anyway, I get this isn't something that's gonna happen. The topic just made me think it sounded cool. 😃
  3. I think I had the same problem, I wasn't reading the directions and installed the 32bit JAVA version. Installed the 64bit version and things ran fine.
  4. Small stuff, no tooltips on "traders", "traders location" and "town size"
  5. It would be cool if I could select to generate say 5 maps with one click. So then I can view the previews at once, etc.
  6. One thing I noticed after generating a few maps, is that sometimes the craters are on top of each other. You could do that intentionally and create more oblong types of areas for the wastelands, etc. Might be easier?
  7. This is my first time using this, and it's.... pretty awesome. Nice work! =) I actually came here wondering what the "circles" are on the map preview, but read above. Agreed with others if you could make those less of a circle and "fit" better it would be really nice. Either way though, this is excellent, thanks for creating this awesome tool!
  8. Whenever you guys are looking for a no-pop server that fits the rest of that, let me know. Seems people hate playing on a server that is constantly getting reset while the admin (me), screws around with stuff. Who would of thought?
  9. Alloc, Someone reported this to me that they were having the issue with my RAT server manager, I checked manually through the console and can no longer spawn items with a specified quality. You can spawn them without a quality and a random one will be given. When you specify one, you get the below error: INF Executing command 'give "Trekkan" bandanaRed 1 443' by Telnet from 127.0.0.1:51966 INF Error in Give.Run: System.NullReferenceException: Object reference not set to an instance of an object at AllocsFixes.CustomCommands.Give.Execute (System.Collections.Generic.List`1 _params, CommandSenderInfo _senderInfo) [0x00000] in <filename unknown>:0 I'm pretty sure this started with A15.1.
  10. Alloc, I'm not sure if this is appropriate to being done in your mod, or the core game. So if this is the wrong thread, please let me know. Can we get a connection message (as we have now) when a player connects to the server, and then another one when they've "joined the game". Meaning they are actually in the world and able to move around? Currently, I can't do things like welcome messages and whatnot without timers (that as you know is just best guess), as it takes 30 or so seconds to actually get into the game. Also, there are things I do such as adding to the players list, getting IP addresses, etc.. that I can't/don't want to do until the player is actually in the game. Thanks much!
  11. It kills all zombies, I thought it was players as well, but someone said it was zombies the other day. I gave it a shot, and yup, zombies, not players.
  12. Hey Alloc, no worries at all. I appreciate your making the changes! Thanks much, I'll get to work on using them tonight!
  13. Alloc, any idea when you'll be doing your next release of this mod?
  14. Would it be possible to get a "take" command? Basically it would function like the give command for the most part, but it would remove X items from the players inventory? Use 0 for all matching items, etc?
  15. Fair enough. =) I just missed the switch of scope that was being talked about, thanks!
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