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whisp

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  1. I love Alpha 20, the last one I played before was Alpha 17 I believe: The one where only killing zombies gave reasonable amounts of XP and on the contraary to Alpha 20, I hated it. There's really a lot of back and forth with how character-progression works with every other version and I don't understand why the players with a heavier focus on base building instead of exploration/looting, such as me, are forced to weight their game-style to something they like less. Don't get me wrong, I love the combination of both, but why not leaving us with the choice to grind inside or outside, depending on personal and situational preference, when the possibility is already there?
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