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Aldranon

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Aldranon last won the day on June 4 2023

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    Cosmic stuff. I find it all interesting.
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    Somewhere in a universe near you.
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    Mostly Ect. I do like ect.

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  1. Very few shooter games are even close to realistic. To get that "rock steady" sight picture that are in most shooters you need to be prone and use the gun's sling in various ways. Then you use your breathing to make the fine aiming adjustments. So, who wants that in a game??
  2. With the number of players online almost hitting 100K at one time, I don't think TFP will be in a hurry to change anything but obvious bugs. And rightly so, TFP are on to something.
  3. Hey, I got you a charm bracelet made out of authentic zip line! Trader Rekt would never lie about an expensive keepsake.
  4. Once the bear rug at Joel's place is craft able, I'd say 7D2D went Gold!
  5. Oh, I like that a LOT! The game could have a low end price to simulate other survivors buying the bargain priced items.
  6. Using the steam popular charts, 7D2D has never been a better game. Also, I'm pretty sure that TFP will have enough money to finalize their vision of a perfected 7D2D and roll into a Part2 or something altogether new. A21 is better than A20 IMO, but something is not quite right yet (IMO) and I think people have been hitting around the edges of the problem. Maybe I need to wait for a slightly more balanced release of A21.
  7. Well at least one thing that I thought was completely goofy has been partially resolved! The 7D2D "Fungus Guy" (aka The Last of Us fungus) is now a scientific possibility! I never thought I'd see that day where a fungus can infect a person internally. (Look up Desert Fungus, it's a cleaver girl) The even more strange thing is the fungus has spread to parts of the wheat belt area and isn't that the premise of the start of The Last of Us? (Infecting the wheat?) What a great yet a bit scary time to be alive!
  8. Best to be fair and make any player made blocks generate heat...
  9. The last thing TFP want is ending up making another "Stardew Valley". They want action, survival and a fight for your very life! SO, you get Zombies that teleport behind you, fall from unreachable ceilings and from many other odd or even inconceivable locations. Is that over the top? Maybe, but horde nights don't have anything that's like this. I've thought how TFP could make Horde Nights great again! 1) Make teams of normal zombies that are truly mindless, following one stronger, "structural engineer" big brain zombie! 2) If the Big brain zombie is destroyed, then they just attack the nearest (non zombie?) thing until the red light of Horde Night is gone. 3) This might reduce the CPU burden (only a few path calculations) and make Horde Night not as simple as it is now. You could have larger Hordes most likely. Is this recent? I haven't seen that a few days ago (now waiting on stable).
  10. What the player does in the 7 days to prepare would be critical. Also, starting wealth and residence location would be a difficulty setting, all the way up to being homeless! Occupation could be important in helping the player survive. Some occupations have more survival nature to them, but I can see driving a bus could be a big deal. Yeah, no voxels for sure. There should be enough natural choke points and evasive methods the player could use anyway. Boats would be the easiest evasive method except for getting water. The upper floors of some high buildings have pros and cons.
  11. Perfect! By the time Part2 is ready, our great-great grandchildren would approve.
  12. Maybe a greatly expanded Navazgane, but I was thinking that the player could: 1) Start in the New York area (included the airport to indicate the scale) 2) Start in a hospital and the zombie apocalypse has: A) Just started. B) Will start in 7 days (Giving the player time to prepare). C) A nod to the start of "The walking Dead" or "28 Days Later".
  13. If Zombies are supposed to be dead, then how does blood gush out a corpse when damaged(re-killed)? Nope, the "zombies" are alive (probably 50% modified rabies virus and 50% demonic force straight from hell...) That or we are back to the "having a bad coma dream", waiting on part 2 to start. I'm with the "bad coma dream" for two reasons. 1) It fits. (Too many anti-logical things to list) 2) It adds a great plot vehicle into an expanded world that will be a part 2 when the player wakes up.
  14. As I use to say: Guns don't kill people... it's the bullets. So, pipe weapon would most likely do less damage as the pipe would rarely have an exact 7.62mm opening. That would give less energy to the bullet and hence, do less damage. For the modern weapons, the barrels condition would play the part in damage (probably a small part however).
  15. I have built maps with no hills or mountains, and it hangs for maybe a couple minutes at 84% on road smoothing.
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