Jump to content

Xamllew

Members
  • Posts

    129
  • Joined

Xamllew's Achievements

Hunter

Hunter (4/15)

5

Reputation

  1. -snip- nevermind I fixed it.
  2. This is an incredibly useful QoL feature in games like Cataclysm:DDA where you have so much storage, so glad to see it in UL.
  3. Anyone got a seed that is mostly pine forest, mountains and lakes, and preferably not too heavy on cities and towns?
  4. Manual re-install did the trick, much appreciated. Turns out the game didn't like the fact that I modded the biomes.xml to generate denser forests.
  5. I updated to 2.5.43 and now I just get console spam at launch, I made sure my base copy of 7dtd was updated to A20.1 and pre-synced on the mod launcher, but it seems to make no difference.
  6. Just wanted to submit a few minor balance critiques I've had since starting my journey in Undead Legacy. -I managed to snag a low quality AK from the trader for a measily few hundred Dukes within the first few days. I feel the value of this weapon should be greater as it's a very effective weapon with common ammo. I'm at lvl 32 now and still using the same rifle. -I feel there might be an overabundance of repair kits early on. I can often walk out of an auto shop with a few dozen as there will he boxes with nothing but 5-10 kits. My personal opinion is repair kits disincentivize weapon diversity, since you can always fix up your primary.
  7. Notrogen works fine with Undead. Havent tried it with compopack.
  8. Just wanted to show my appreciation for this excellent mod. Haven't been this pulled into 7dtd since I played True Survival. Keep up the awesome work.
  9. Break apart wood frame walls with a stone axe.
  10. This happens to me too, mostly around traders, if I even enter the same chunk that a trader is on or I'll be console spammed every 3 seconds with errors.
  11. It's been a few months since I last played but decided to jump back into it because I really get the urge to continue the punishment upon myself. So I finally found a trader on day 34 of my playthrough, only 2km from my base of operations as well, I was rather disappointed to discover that his only goods were ammunition and it was for weapons that I didn't have. Later I discovered the bartering station which I find is a really nice feature, however I'd like to see it expanded upon even more, maybe adding more resources that are hard to gather for early level players, things like aloe, feathers, workbench tools, sinew, maybe a few decent melee weapons at a hefty cost, things to give players a better option than [grind > level > build forge > build anvil > find hammer > unlock weapons] just to build a single low quality weapon. I feel like this mimics the reality of bartering, for example in colonial North America the natives would trade pelts for muskets so that they could more efficiently hunt which meant more pelts for the traders. Anyway, just my 2 cents. Really hope to see This mod alive again some day, in the meanwhile I'll be enjoying the current state of this mod anyway.
  12. I'm unsure of any plans to add animal husbandry. It would be a very fitting thing to add though.
  13. Spider has gone inactive on the mod for now but I can answer most of these for you. -No animal farming. -Not through ingame menus but I'm fairly sure it's be easy to mod in Entityclasses.xml as all the runner zombies are labelled as runners. -Yes, just copy over vanilla RWG, no compatibility issues besides no tropical biome spawning which isn't a game breaker. -Dunno
  14. Is it just me or does anyone else find their base area becoming littered with craters from boomer zombies after a few weeks? Thinking I might just remove them or make them extremely rare due to this, just don't have the time to fill in all the ditches they cause.
  15. I'm pretty sure I just knocked down a pine tree and received a pair of sneakers from it, Easter egg or bug? Either way I got a chuckle.
×
×
  • Create New...