Jump to content

BoQsc

Members
  • Posts

    22
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

BoQsc's Achievements

Refugee

Refugee (1/15)

0

Reputation

  1. I would like to make overall average price at Player Vending Machine a bit higher. After some trials in the Config/trader.xml I was not able to see changes when opening a Player Vending Machine. I tried to adjust override_buy_markup="1.0" override_sell_markup="1.0" of ID:3, but the price in the Player Vending Machine stays the same. <!-- *** Player Owned Vending Machines ID:3--> <trader_info id="3" reset_interval="-1" override_buy_markup="1.0" override_sell_markup="1.0" allow_sell="false" player_owned="true"/> Overriding this buy markup have no affect on items inside Player Vending Machine.
  2. I'm back at the previous provider and I have various mods to increase zombies overall. The server kinda active as of recent and reached 6-7 players. 2024-02-17T22:34:51 40826.900 INF Time: 676.73m FPS: 19.29 Heap: 2416.0MB Max: 2725.3MB Chunks: 1323 CGO: 237 Ply: 6 Zom: 51 Ent: 80 (815) Items: 8 CO: 11 RSS: 4253.4MB Here is latest log: https://raw.githubusercontent.com/publicdomain-nocopyright/7dtd-temporary-information/main/share/latest-log/server.stdout.log I recommend searching for RSS and look around the Ply and Zom in the log. I can try to send you in private the provider name as you think I'm some kind of sponsor, but I'm not, just interested why it works so well, is stable, low ram and without downsides to the gameplay in comparison to what SteamCMD provides. And I think I can provide you even all the files of the server if you are interested in detecting some difference between latest SteamCMD setup and this. You just have to tell me where can I upload ~20GB somewhere to share it with you. Update: after looking at the log and comparing to what the hosting provider shows, yeah it seems that the usual gpu errors appear to be filtered out. Still unable to explain the stability and low RAM usage.
  3. Huge RAM usage after clean migration from a hosting to VPS! Crashes! With the previous hosting provider I've had no problems it used around 3GB of RAM for 9 very active players. It's been alright for a whole month. After migration to a real Linux Ubuntu VPS and using SteamCMD to setup a 7dtd dedicated server Now it's 5GB RAM usage and server crashes on 3 players! The server have abnormal RAM usage and crashed today not even a day uptime with less than 3 players. Also gives nonsensical GPU errors that never happened at previous hosting provider. Like this https://steamcommunity.com/app/251570/discussions/1/3196991412353907318/ Why SteamCMD 7dtd dedicated server setup is so horrible and what to do to make a stable 7DTD server again? The map is just Navezgane from previous hosting provider and I have a feeling that this abnormal RAM consumption happened even before I uploaded and loaded the map. The modlets I use in the server do not have any serious affect to cause this and were on the previous hosting for a month without any problems. Never reaching more than 4.1GB of RAM, ever, even with 9-10 players, all smoothly! ### Noticed Some observation: I was in the server with two other players on a 5GB VPS 7dtd server. After someone joined the server as a player the RAM went straight to the moon: +2GB RAM were occupied instantly. (Should have been ~100MB instead) https://7dtd-community.s3.us-east-2.amazonaws.com/monthly_2024_02/tttt.png.03550cc5326e9b4013c9b2d0421bfbab.png After I disconnected as a player: the RAM were never deallocated. I rejoied the server and server crashed, due to reaching maximum RAM available on the whole Virtual Private Server. On the previous provider it was barely 100mb of RAM per player joined and I've red somewhere that it's normal amount, in the current situation it seems that 7dtd overallocates memory and do not deallocate when a player leaves. This is not singular case there are many reports and I find this all very strange, feels like very like a memory leak.
  4. Basic Vanilla Public Server. Longterm and reliable with minimal modlets. Server Name: 7 Days To Die Vanilla Public Server Server Description: Basic Vanilla Public Server. Simple Open Public-Server 24/7 PVE with ~16 player slot for everyone. Server IP: 109.190.90.18 Port: 26900 Vanilla default settings. Give suggestions if you need anything or dislike. Connect to the server: https://dub.sh/7-Days-To-Die-Public-Server
  5. Create a Add_Server_Name_UI\ folder inside Mods\ folder: Create these files and launch the dedicated server, everything should work after joining the server: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Mods\Add_Server_Name_UI\ModInfo.xml <?xml version="1.0" encoding="UTF-8"?> <xml> <Name value="Add_Server_Name_UI" /> <Author value="BoQsc" /> <Description value="A UI modlet for 7 Days To Die." /> <DisplayName value="Add_Server_Name_UI" /> <Website value="" /> <Version value="Alpha 21.2(b30)" /> </xml> C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Mods\Add_Server_Name_UI\Config\XUi\windows.xml <configs> <append xpath="/windows/window[@name='windowGroupBars']"> <rect name="hud" pos="0,-6" rows="2" cols="1" width="168" height="168" side="left"> <label anchor="CenterCenter" pivot="topleft" name="InformationAboutServer" depth="3" text="[03F1F5]7 Days To Die Vanilla Public Server" font_size="18" color="[menuElementsLBLPri]" crispness="Never" effect="outline" effect_distance="1,1" upper_case="true" justify="center" /> </rect> </append> </configs>
  6. I would like to know what would be the most correct and simpliest way to add some informational text at the top-left corner. The text should stay in the background no matter what other UI is opened.
  7. I'm thinking about server-side-only modlet. I mean a new item which would pop-up a new inventory UI: It's like having another backpack which you can have with you in the inventory. Bigger toolbelt looks annoying, even if functional enough to achieve what I want.
  8. After a quick search, I have't seen anyone that made it. I would like to know how hard would it be to make a inventory item that would open up as additional smaller UI to which you could add your stuff. This might be useful if the server is about dropping backpack and having such small pocket of additional storage in the toolbelt might be fun and interesting.
  9. It would be interesting to see non-drivable vehicle multiplayer-friendly-modlet that does not require new client-side resources. Is there a reason why it would not be possible to make cars like these drivable in 7DTD Alpha 21:
  10. I downloaded one of the UI mod 7DTD-fpsHUD Mod . I keep on wondering why this is happening in the 7DTD-fpsHUD Mod Once I reach the end of the Toolbelt (8th slot) using mouse scroll wheel, this error pops up and I'm not sure what to do to fix it. Anyone have this experience in 7DTD UI modding? IndexOutOfRangeException: Index was outside the bounds of the array
  11. My client computer not having enough RAM was one problem. (haha) You are correct. It was one of the mods: The intercepting old Dedicated Server mods I left by accident when I tried them: ServerTools or (and) CoppisAdditions (these are even binary and directly modifies? or communicate with the 7dtd Dedicated Server binary itself)
  12. I restarted my 7dtd client and it seems that there are no more problems. I think I resolved this by understanding that the 7dtd game client I used did not have enough ram. The computer I used exceeded the amount of RAM. This is resolved I think.
  13. Update: I disabled mods. Yes I did have had few harmless ligthweight mods. The zombies started to move again. But the heap in the in-game F1 console still shows 12000 MB = ~12GB Max is shown as 13000 MB = ~13GB Chunks: 617! CGO: 252 Ply: 1 Zom: 0 Ent: 9 (309) Update: Dedicated Server and the client is in Alpha 19.5 version Old Update: Shutting down the server does not seems to fix this as of right now. I'm always alone in the server. After walking around the map for a more than an hour with high velocity vehicles and flying around the map as an admin, I noticed that map and zombies stopped to load. Also Zombies stopped to move around and react to me. https://youtu.be/Q9X7Vh3u3_k One more video about not moving zombies and animals to prove a point: Rejoining the server only fixes the issue for a minute or less. RAM on the Dedicated server machine: 8GB As reported from the server TOP command, Dedicated server only uses 30% of the CPU (2.4 GHz, double core) and 25% of RAM (2GB) TOP command in linux: Free command in Linux: This is what F1 in-game console shows: (I added here my own comments to what I see) The server Log file output_log__2021-07-03__16-19-50.txt
  14. Could you share the latest working modlet of action skills?
  15. I'd like to know if it would be possible to make a progression modlet, where a player would get better by repeating the actions. For example: * After passing certain amount of digged blocks - the blocks are digged faster. * After using a bat as a weapon for a while, the damage by using bats to kill the zombies will increase. * After walking for certain amount of time, you get faster at walking, sneaking and running. * After being underwater constantly, you get to stay longer while being under water. Maybe there were some trials to do that before, you can link it here in the comments.
×
×
  • Create New...