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deadbolt

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  1. That didn't work either unfortunately.
  2. I've added it to both the trader and the items.xml with no luck: trader.xml: <configs> <append xpath="/traders/trader_item_groups/trader_item_group[@name='groupMeleeAll']"> <item name="meleeWpnSledgeT3SteelThorHammer" quality="2,4"/> <item name="meleeWpnPolearm" quality="2,4"/> <item name="meleeWpnVampireGauntlets" quality="2,4"/> </append> <append xpath="/traders/trader_item_groups/trader_item_group[@name='groupRangedAll']"> <item name="gunRifleT3DCLXVIZeus" quality="3,4"/> <item name="gunRifleT1HuntingRifleSavery" quality="3,4"/> <item name="gunKronosXII" quality="3,4"/> <item name="gunPP-19Bizon" quality="3,4"/> <item name="gunNewcomen" quality="3,4"/> <item name="gunBowT3BlackWidow" quality="3,4"/> <item name="gunShotgunQuadrupleBarrel" quality="3,4"/> <item name="gunRifleT3DCLXVIZeusAmmo" quality="3,4"/> </append> <append xpath="/traders/trader_item_groups/trader_item_group[@name='rareTools']"> <item name="meleeToolAxeT3Brainsaw" quality="3,4"/> </append> <append xpath="/traders/trader_item_groups/trader_item_group[@name='ammoArrowsBolts']"> <item name="ammoRedWidow" count="20,60"/> <item name="ammoBlueWidow" count="20,60"/> </append> <append xpath="/traders/trader_item_groups/trader_item_group[@name='ammoAll']"> <item name="gunRifleT3DCLXVIZeusAmmo" count="40,150"/> </append> </configs> All items or mods were given this line: <property name="TraderStageTemplate" value="baseTier3"/> <property name="TraderStageTemplate" value="modsTier3"/> Am I missing something?
  3. Ok thank you for the clarification. So adding the ability for the item to be sold at the trader should clear this up? I will just add that ability but make them very expensive at the trader. Thanks!
  4. Good morning, Thank you for taking the time to create this mod. My server is however receiving this error from this mod: 2023-12-14T06:04:52 26.676 WRN Type:RequirementItemTier, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null is missing the UnityEngine.Scripting.Preserve attribute, this will fail on consoles 2023-12-14T06:04:52 26.676 WRN Type:RequirementItemTier, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null is missing the UnityEngine.Scripting.Preserve attribute, this will fail on consoles 2023-12-14T06:04:52 26.676 WRN Type:RequirementItemTier, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null is missing the UnityEngine.Scripting.Preserve attribute, this will fail on consoles 2023-12-14T06:04:52 26.676 WRN Type:RequirementItemTier, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null is missing the UnityEngine.Scripting.Preserve attribute, this will fail on consoles 2023-12-14T06:04:52 26.676 WRN Type:RequirementItemTier, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null is missing the UnityEngine.Scripting.Preserve attribute, this will fail on consoles 2023-12-14T06:04:52 26.676 WRN Type:RequirementItemTier, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null is missing the UnityEngine.Scripting.Preserve attribute, this will fail on consoles Are there any suggestions on how to fix this? The warning did not exist before I installed the custom weapons. Will this effect server performance? Thanks in advance!
  5. Summary: Server is crashing repeatedly. Game Version: A20.3 Platform: PC OS/Version: Windows 2019 Server Standard CPU Model: MD Ryzen 7 5800X 8-Core Processor System Memory: 64GB GPU Model and VRAM: N/A Dedicated Server Screen Resolution: N/A Dedicated Server Video Settings: N/A Dedicated Servier Game mode: MP Host Did you wipe old saves? Yes Did you start a new game? Yes Did you validate your files? Yes Are you using any mods? Yes EAC on or off? On Status: NEW Bug Description: Detailed steps to reproduce the bug: 1) Created a Dedicated server using Windows 2019 Server Standard 2) Have the server turned on 3) Server crashes repeatedly claiming memory issues / player profiles swapping and other issues. I attempted to increase virtual memory. I am unsure if my server is under attack by someone or if this is a game glitch. I was ddos'd for 3 weeks and now suddenly I have "memory issues" Actual result: (description of what is occurring) Not sure how else to better say what is happening as I am unsure if I am under attack or if this is a game issue. Logs can be provided upon request, they're several GB in size when these errors occur. Expected result: (what you expect to occur) The server running continuously without needing constant attention and care.
  6. Just to add to this. He is openly bragging about it on Discord. He says he is doing this by: "some ddos's can emulate packets that are used in game and = impossible to block" "a2s player query spam could be deadly, not not a lot of people know about it" He is using "a2s" to spam my server with queries, causing it to crash repeatedly. Eventually, it causes my port to get locked and I am forced to reboot the host machine.
  7. Just to add to this. He is openly bragging about it on Discord. He says he is doing this by: "some ddos's can emulate packets that are used in game and = impossible to block" "a2s player query spam could be deadly, not not a lot of people know about it" He is using "a2s" to spam my server with queries, causing it to crash repeatedly. Eventually, it causes my port to get locked and I am forced to reboot the host machine.
  8. Summary: We banned a player on our server for breaking rules. This player has now ddos'd our server over the last several weeks. We went ahead and upgraded our server with a company called OVH, however, this person is now attacking our server using repeated EOS queries causing the server to crash repeatedly. Game Version: 20.3 Platform: PC OS/Version: Windows Server 2019 Standard CPU Model: AMD Ryzen 7 5800X 8-Core Processor (cores: 16) System Memory: 64GB GPU Model and VRAM: N/A Dedicated Server Screen Resolution: N/A Dedicated Server Video Settings: N/A Dedicated Server Game mode: Dedicated Server Did you wipe old saves? Yes Did you start a new game? Yes Did you validate your files? Yes Are you using any mods? Yes EAC on or off? On Status: NEW Bug Description: EOS ddos attack taking down server Detailed steps to reproduce the bug: 1) Ban someone who has something to prove. 2) Person becomes upset. 3) Person attacks server with repeated ddos attacks, attacking the server through EOS query system, brags about it openly on other Discords. Actual result: Server being taken down by an upset player who was banned for breaking rules. Below are some of the lines I see when the server crashes repeatedly: 022-02-27T00:11:07 4888.148 INF Time: 80.97m FPS: 20.00 Heap: 2265.8MB Max: 2368.2MB Chunks: 0 CGO: 0 Ply: 0 Zom: 0 Ent: 0 (0) Items: 0 CO: 0 RSS: 3189.5MB 2022-02-27T00:13:41 5043.045 WRN [EOS] [LogHttp - Warning] 000001D363C75AB0: invalid HTTP response code received. URL: https://api.epicgames.dev/datarouter/api/v1/public/data/clients?AppID=85fffb61212b491999cd7fc03eb09bf6&AppVersion=1.14.1-18059966&AppEnvironment=8a44365d5ccb43328b4df2f8ca199e43&UploadType=eteventstream&SessionID=799CC8A5474456D793336983DF559987, HTTP code: 0, content length: 0, actual payload size: 0 2022-02-27T00:13:41 5043.045 WRN [EOS] [LogHttp - Warning] 000001D363C75AB0: request failed, libcurl error: 7 (Couldn't connect to server) 2022-02-27T00:13:41 5043.045 WRN [EOS] [LogHttp - Warning] 000001D363C75AB0: libcurl info message cache 0 (Connection 33 seems to be dead!) 2022-02-27T00:13:41 5043.045 WRN [EOS] [LogHttp - Warning] 000001D363C75AB0: libcurl info message cache 1 (Closing connection 33) 2022-02-27T00:13:41 5043.046 WRN [EOS] [LogHttp - Warning] 000001D363C75AB0: libcurl info message cache 2 (TLSv1.2 (OUT), TLS alert, Client hello (1):) 2022-02-27T00:13:41 5043.046 WRN [EOS] [LogHttp - Warning] 000001D363C75AB0: libcurl info message cache 3 ( Trying 35.170.121.150...) 2022-02-27T00:13:41 5043.046 WRN [EOS] [LogHttp - Warning] 000001D363C75AB0: libcurl info message cache 4 (TCP_NODELAY set) 2022-02-27T00:13:41 5043.046 WRN [EOS] [LogHttp - Warning] 000001D363C75AB0: libcurl info message cache 5 (connect to 35.170.121.150 port 443 failed: Bad access) 2022-02-27T00:13:41 5043.046 WRN [EOS] [LogHttp - Warning] 000001D363C75AB0: libcurl info message cache 6 ( Trying 52.3.215.227...) 2022-02-27T00:13:41 5043.046 WRN [EOS] [LogHttp - Warning] 000001D363C75AB0: libcurl info message cache 7 (TCP_NODELAY set) See logs here for more info: https://pastebin.com/ZJwDiZrv Expected result: Better network coding protection for servers by developers. Now that this information is publicly available on the 7daystodie.com forum, every person out there who gets banned for breaking a rule will now have an easy avenue to take down servers because they don't agree they should have been banned. I have screenshots, IP addresses and Steam ID's of the person doing this and openly admitting to it on public Discord channels. Any help is appreciated.
  9. Paste bin: https://pastebin.com/Xat4hj7K Summary: This is a big one, region files being corrupt at first, at least once a day, after a few days 2-3 times a day eventually having 2-3+ region files corrupting at the same time and then leading to a wipe of the map. I was told by SylenThunder the issue was known, however, I could not find it here and I was told by one of my community members they had spoken with Fubar Prime who had told him he had no idea about this issue. This particular issue would be quite important to fix as it causes the servers to become very high maintenance and progress can't be saved. Game Version: A20 Platform: PC OS/Version: Windows 10 PRO CPU Model: AMD Ryzen 9 3950X 16-Core Processor (cores: 32) System Memory: 65466 MB GPU Model and VRAM: N/A Dedicated server box Screen Resolution: N/A dedicated server Video Settings: N/A dedicated server Game mode: MP on RWG, PREGEN and Navezgane Did you wipe old saves? Yes Did you start a new game? Yes -> Multiple times Did you validate your files? Yes -> Deleted everything and started over numerous times Are you using any mods? Yes -> Only Allocs EAC on or off? On Status: NEW Bug Description: See above, this bug forces admins to delete problematic region files Paste bin: https://pastebin.com/Xat4hj7K This issue means progress can't exceed 50 or so days without requiring a full wipe or heavy duty maintenance to keep the server running, something I can't justify so I just wipe. I am trying to load the output log showing what leads to the corrupt region file but the file is 500mb in size and won't load. I can share this via DM on Discord if you send me a DM (deadbolt) or you can just send me a private message here to get the log. Detailed steps to reproduce the bug: 1) Play the game on multiplayer for a few days and it will get corrupt files. 2) Issue is occurring on multiple servers including mine (Builder Friendly), Walking Zed, Spicy Zombies ect all servers experiencing this issue (if players play there) 3) Actual result: (description of what is occurring) Map requiring constant maintenance to the point where it's too much and then admins wipe. Expected result: (what you expect to occur) Map that can last longer than 50 game days without having tons of issues.
  10. Robeloto, Thanks a lot for the hard work! Zombies look cool! Unfortunately there are multiple errors on my test server at the moment, I attached player logs here to show you: output_log__2020-08-24__23-25-02.txt
  11. I want to start off by saying awesome work! Secondly, I have been using your custom zombies and they're awesome. Only issue I have found is when you try to summon the juggernaut using the qc_killjuggernaut quest I get a console error and it spawns a horde instead. See attached image. Edit: I menat to post this in your custom zombies section..... my bad. Keep up the awesome work friend!
  12. Hey Damocles, my server's CPU is through the roof at the moment. Every hour the CPU causes the server to get stopped. I believe the map might be causing this. I get messages in the F1 console that read: ERR prefab loading failed, prefab loading 'prefab name here' does not exist.
  13. Go with PingPerfect.com buddy tell the Jamie sent you . They're easily the best out there, fastest customer service I've seen even during Christmas Day lol (max 1 hour response time). They are located in the UK so if keep in mind they're 7 hours ahead, therefore the only time you actually wait for a response is when they're sleeping. Cheers
  14. Hello there really appreciate all the work! It's coming along nicely My question is in reference to Alloc's Map URL, I managed to install it nicely and it works awesome. My Problem is it has a bunch of info on it that's great for admins, however, to much info for the regular player. That being said is there a way to have 2 maps one with all this info for admins on the port +2 and one with no info just the explored map. Now I already know about the leafletjs.com/ that is currently located in the 7dtdforum, the problem is I can't do it since I'm on a shared server network not dedicated. Dedicated servers are about twice as much so it can't happen. So finally is there anyway I'd be able to have 2 maps? I think that would be pretty cool for the people in my server Cheers and thank you for all that you do.
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