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=Tattoo=

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  1. Their queries fail.. I've seen them fail in console (or so I thought) Your original webcode had none of the new functions in it. Wouldn't it be very easy to just add a line of code for webserver2 or something of that nature?
  2. Hey thanks for that LordIcon! Unforunately I'm using managed hosting at a datacenter so i can't do installs... only ftp uploads
  3. I'm still using an earlier version of your webserver folder simply for this feature. Would be nice to try out your new map features but if I have to pick between players getting a map and me getting an admin map, well the players win
  4. Alloc any idea when you will be adding a second interface so we can do player and admin maps?
  5. Well I will be looking for your future revisions and help test, you are doing an amazing thing here Alloc!
  6. That sounds awesome! How tricky would it be to produce 1 private map with player locations for admin, as well as the public one? Maybe use a port specified by admin instead of hardcoding it?
  7. It's complaining about a corrupted Level0 and Level1 file on start, but your .dll's load. Examples: Platform assembly: C:\TCAFiles\Users\tattoo\1234\7daystodie_Data\Managed\UnityScript.Lang.dll (this message is harmless) Platform assembly: C:\TCAFiles\Users\tattoo\1234\7daystodie_Data\Managed\Boo.Lang.dll (this message is harmless) The file 'C:/TCAFiles/Users/tattoo/1234/7daystodie_Data/level0' is corrupted! Remove it and launch unity again! [Position out of bounds! 318300 > 318296] and 0.107 Maximum allowed players: 32 (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) 0.108 Game mode: GameModeSurvivalMP (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 6739. Total: 11.997641 ms (FindLiveObjects: 0.436221 ms CreateObjectMapping: 0.134143 ms MarkObjects: 10.788301 ms DeleteObjects: 0.056319 ms) The file 'C:/TCAFiles/Users/tattoo/1234/7daystodie_Data/level1' is corrupted! Remove it and launch unity again! [Position out of bounds! 163004 > 163000] (Filename: Line: 273) The file 'C:/TCAFiles/Users/tattoo/1234/7daystodie_Data/level1' is corrupted! Remove it and launch unity again! [Position out of bounds! 163592 > 163588] (Filename: Line: 273) So i renamed Level0 and Level1 and restarted again... and now I get this~ Level 'SceneIntro' (1) couldn't be loaded because it has not been added to the build settings. To add a level to the build settings use the menu File->Build Settings... (Filename: Line: 269) Level 'SceneIntro' (1) couldn't be loaded because it has not been added to the build settings. To add a level to the build settings use the menu File->Build Settings... (Filename: Line: 269) Level 'SceneIntro' (1) couldn't be loaded because it has not been added to the build settings. To add a level to the build settings use the menu File->Build Settings... (Filename: Line: 269) Level 'SceneIntro' (1) couldn't be loaded because it has not been added to the build settings. To add a level to the build settings use the menu File->Build Settings... over and over again.. So.. what am I doing wrong? p.s. I edited the path names for security.
  8. I'm having issues installing this. Server starts but won't accept any connections... client, telnet, http, nothing. As soon as I removed the mod .dlls and renamed the original .dlls in /Managed back to that what they were, the server started and accepted connections. Am I getting the correct version? I'm using the same link you always post. *Edit* Maybe I need to create a special .cfg file?
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