Im not sure what where you are heading but it sounds interesting. I loved 16.2 TS, but for improvements I would suggest more balance:
- Nailed bats would be a guarantee to survival once you find one, maybe they should tone down a bit. I never needed a gun once I had a nailed bat
- Loot had variety but much of the stuff didnt have use unless to scrap. Suggest more complicated recipes and to make junk loot more worthwhile
- Good diet was a great concept, but you became 'The Flash' once you got it. Maybe turn it down a little. The Flash with a Nailed Bat made things quite easy.
- More moulds - for sense of realism. Couldnt accept how an engine block could be made without one
- Puker damage quite brutal. Was OK if I was dumb enough to take them on face to face (as the Bat wielding Flash), but when they clipped through blocks they can spot you an spit through the blocks, making hiding useless.
- sharpening stones should be used to repair axes and pickaxes rather than iron pipes.
- Make steel tools rare in loot as it takes a while to reach and make your own.
I havent been keeping a mental list about this or anything while I played 16.2