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naxter60

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  1. I can help answer one of your questions. I've been helping Spider remove all light sources from POI's. Ive also removed any barriers that seemed out of place and were clearly there to force players down a single path while exploring a POI. I then took it upon myself to add some story to some POI's e.g. finding signs of previous survivor camps that were overrun etc... Basically if playing MP you may be unsure if it's the POI, or a player has camped there beforehand and moved on Oh - and I highly recommend TS A16 if you can get it (there was a post earlier on how to do this). Although it wasn't completely finished it was still by far the best IMO.
  2. I find them in washing machines. Looting a laundromat is always my first priority when starting a new map.
  3. I found a quest note (the yellow post-it note icon) that asks you to collect certain books. So although they only scrap to paper, they do have purpose through game quests. I am talking about the books that scrap to paper, not schematics that teach you recipes.
  4. Hi Jax, Great mod but noticed a few of us have items randomly disappear from our backpacks. Hard to replicate but has happened a few times now. Also, if you mess up the water filtration quest, it wont let you make another. Cheers
  5. Re the upcoming update - would it be worth considering getting vehicles midgame rather than late game? By the time Ive leveled up enough to make a vehicle, ive pretty much explored the whole map and looted the worthwhile POI's and making a vehicle is the last thing I do before I know its time for a new map. A vehicle would make travel and exploring more fun. Perhaps consider a vehicle trader? Like the one that has a POI as a car yard? That way those who want to save and purchase one have such an option.
  6. I can't remember exactly. "Empty survivors handbook" maybe? Its a book with a red cover as an icon
  7. I had a similar issue. What we did was I cancelled my existing quest, then the server admin spawned a new red book (the one to activate the quest) which I could then restart with. - - - Updated - - - It worked. Thanks!
  8. Hi There, I'm having trouble with the fertile egg quest. I lay down bedding 1x3x3 but it wont let me place the fertile egg. Any advice? I also upgarded the bedding but still no luck.
  9. Im not sure if intentional but I cant find iron deposits in the forest biome. A look in the xmls has mostly lead, with iron found in wasteland. Is that right? Or am I reading things wrong?
  10. Yeah, what you need is a meat cleaver. Can be found in cabinets. Its rare but I eventually found one.
  11. Yup - I just found a male one too Rare as hens teeth haha
  12. Im not sure what where you are heading but it sounds interesting. I loved 16.2 TS, but for improvements I would suggest more balance: - Nailed bats would be a guarantee to survival once you find one, maybe they should tone down a bit. I never needed a gun once I had a nailed bat - Loot had variety but much of the stuff didnt have use unless to scrap. Suggest more complicated recipes and to make junk loot more worthwhile - Good diet was a great concept, but you became 'The Flash' once you got it. Maybe turn it down a little. The Flash with a Nailed Bat made things quite easy. - More moulds - for sense of realism. Couldnt accept how an engine block could be made without one - Puker damage quite brutal. Was OK if I was dumb enough to take them on face to face (as the Bat wielding Flash), but when they clipped through blocks they can spot you an spit through the blocks, making hiding useless. - sharpening stones should be used to repair axes and pickaxes rather than iron pipes. - Make steel tools rare in loot as it takes a while to reach and make your own. I havent been keeping a mental list about this or anything while I played 16.2
  13. Hi Spider, I assume you want us to let you know of any bugs? - Seems 5th Lvl quality tools not working - I had a hunting knife that couldn't harvest, then bought an axe but had no option for mods. Not sure if this is a vanilla issue - cant upgrade wood frames as per your TS quest - hammer, nailgun etc dont have effect -Wood panels/planks have metal properties -how to improve crafting quality? thanks
  14. Hey Spider I have a thought. Considering mods for clothes can increase ability for encumbrance, maybe use it for Backpacks. So a mod that attaches to your shirt can act like different sized Backpacks. Different mods have different sizes. Small sizes easily found e.g satchel. Large BP's rare e.g Hiking Pack. Dunno if it is possible to add an extra slot in the character screen maybe so it doesn't have to be attached to a clothing item... but rather be a slot of its own together with clothing?
  15. And a small bug with your additions found - TSWoodplank has metal properties when you hit them
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