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Henk

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  1. The new A21 version is ready! Space Shuttle A21 at 7 Days to Die Nexus - Mods and community (nexusmods.com) + 10 other A21 prefabs (linked on that Nexus page). Have FUN playing!
  2. Do not get bored while waiting for A21! 🙂 The Duke's Last Stand 1.0 at 7 Days to Die Nexus - Mods and community (nexusmods.com) XXL prefab, aimed at (imho much needed) end-game gameplay in 7d2d. Ofc this prefab needs bandits. but that's what A21 is for 🙂 Features: Dungeon-style playthrough / Tier 5+ / 100% vanilla blocks / No quest (bc XXL), but with all traders Optional use of electricity (tool + battery) XXL: it dwarfs my Space Shuttle prefab. Forget about 'Can it run Crysis'. This is the new benchmark😉 NAVEZGANE & NAVEZGANE+ ONLY ATM Reasons: The fit into the NG (height)map. The fit is not 'perfect' anymore bc of the update of the NG map by TFP a few Alpha-versions ago. But it fits 90%. XXL: technically minimum of two prefabs needed, so automatically fitting them in a random map willl not work properly. The two prefabs are technically set to 'navezgane only' and should not appear in a random generated map.
  3. New Loot & Badass version dec. 2022 Space Shuttle A20.6 at 7 Days to Die Nexus - Mods and community (nexusmods.com)
  4. Thank you! Have fun exploring!
  5. ADDED A20.3 version Download: https://www.nexusmods.com/7daystodie/mods/1526 A prefab for 7 Days To Die. - Dungeon-style playthrough - Tier 5 quest - 100% vanilla blocks - Mandatory electricity: tool + battery needed to enter the prefab. ==>> WARNING ==>> Electricity is tested extensively in-game in singleplayer mode. Testing of the electricity online / on a server is pending! Have FUN playing!
  6. Tier 4 quest 100% vanilla blocks The Duke's Mansion at 7 Days to Die Nexus - Mods and community (nexusmods.com)
  7. Thank you very much for the time you spend to give such detailed feedback! I will try to fix the issues in the prefab. (If you haven't done already, please consider to endorse my prefab on Nexus)
  8. Glad you liked it! I started building in A8 or A9 if I remember correctly, it has been about 400 - 500 hours of building. btw: I hope the little 'electricity puzzles' worked as intended? Are those puzzles fun to play? Or is is perhaps tedious / pace-breaking / etc.?
  9. Added A20.0 experimental version to Nexus Download: https://www.nexusmods.com/7daystodie/mods/1526
  10. Added new version 1.7 to Nexus. Download: https://www.nexusmods.com/7daystodie/mods/1526
  11. UPDATE: Added optional files that place the Space Shuttle in Random Generated maps. Two new pics: of version 1.6.1
  12. New version: 1.6.1 Spaceshuttle (A19.6) at 7 Days to Die Nexus - Mods and community (nexusmods.com) Fixed:- Now shows correctly as a 'tier 5 quest' by traders- Removed trader in the prefab to prevent possible errors (non reported, but to be on the safe side)
  13. New version: 1.6 Download: Spaceshuttle (A19.6) at 7 Days to Die Nexus - Mods and community (nexusmods.com) Changes: More immersion:- More dark colors, less lights- Better materials- More devastation: base, shuttle and boosters have more visible damageStronger/faster zeds in places with more lootBetter stability of the glass bridge
  14. New A21 version Download: Space Shuttle A21 at 7 Days to Die Nexus - Mods and community (nexusmods.com) Have FUN playing!
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