Jump to content

Kawil

Members
  • Posts

    29
  • Joined

  • Last visited

Kawil's Achievements

Refugee

Refugee (1/15)

0

Reputation

  1. I can confirm that your Finding Bikes in Dumpster still works. I checked the XMLs and all seems to be just fine and found one in game so it seems to work.
  2. Great work in bringing Action Skills back...I missed them. Couple questions though: EDIT----TL/DR: So I guess I answered pretty much all of my questions after playing around in the XMLs and really looking at the tree. My bad for the confusion. 1. The only items i've seen upgraded are Mining Tools and Blunt Weapons. I mean...I use those a lot...but I haven't seen Archery go up at all...and I use it almost every single time I fight a Z. Usually hit them with the bow and then finish them with a club. I looked in the XML (I have very limited experience in this) and saw that it was onSelfAttackedOther is when it triggered (as well as onSelfKilledOther---I get that) so does this mean that misses as well as hits trigger or only hits (if I'm mistaken...forgive)? Edit to #1 (kept it there for clarity): Ok...I see the progression numbers for each tool/weapon and I think I understand why I may not have seen any movement on Archery. Seems I only get 6 XP for a hit with a primitive bow whereas I get 10 with a wood club. My OP here but I think I'll adjust some numbers here to have them more balanced. Not asking you to or anything like that because you all did the heavy lifting in making this and us folks can tweak what we like. 2. I looked at the Action Skill Tree and I thought you're weren't supposed to be able to upgrade individual lines by using a skill point. Because I can upgrade Blades, Archery, Guns...like everything EXCEPT: Mining Tools and Blunt. I accidentally added a skill point to Archery because I'm the kinda person who pushes buttons just to see what happens. Tooltips come on for that and everything except Mining and Blunt. Edit to #2: (kept again for clarity) Looked again the the tree. Found out that you CAN purchase the first level in the Action Skills but everything else is locked. Great work though...really appreciate you guys updating this mod.
  3. Has a prefab list been generated with WoTW POIs yet?
  4. Might be a bug in the Mechanic progression but it might just be me. I thought that when you finish the Mechanic line (not Mastery) that you're supposed to be granted the recipe for Bicycles. Am I correct on that? I finished it up but Bicycles (even the handlebars and frame) weren't allowed to be made. It's not a huge issue but I was wondering if anything changed or I'm just clueless, lol. Thanks boss.
  5. Kk...thanks boss. DLing now.
  6. Just a little clarification: is there a difference between the Experimental and the Stable versions? Like...do I NEED the stable to get all of what's in the patch notes or are those ALSO in the Experimental? I mean...it's no issue for me as I can roll the stable but just wondering.
  7. Quick question...has something changed with <set> and/or <append>? I've been using the following: <append xpath="recipes/recipe[@name='foodBaconAndEggs']"> <ingredient name="resourceAnimalFat" count="1"/> </append> <set xpath="recipes/recipe[@name='foodBoiledMeat']"> <ingredient name="foodRawMeat" count="2"/> </set> to add Fat to Bacon and Eggs and lower the Meat content in Boiled Meat to 2 instead of 5. However...I went to craft some Boiled Meat and noticed that the recipe in game is now ONLY: 2 Raw Meat and NO Jar of Water Also...the Fat ADDED to what was already in the original recipe (was 1 and then 2 with my edits)...that I can understand. I did an experiment and changed the APPEND in Bacon and Eggs to SET (no other change) and in game I get that Bacon and Eggs only requires Fat AND NOTHING ELSE...here's what I did: <set xpath="recipes/recipe[@name='foodBaconAndEggs']"> <ingredient name="resourceAnimalFat" count="1"/> </set> The top code I've been using for quite a while with no issues. As I understand...SET is used when you want to CHANGE a value and APPEND is used when you want to ADD something. But it seems that SET is ONLY using what it's given and removing everything else. Again...I can understand APPEND adding (from 1 to 2 if the original recipe had 1) so that's not really too much of an issue but this is the first time I've had this happen and I'm confused.
  8. I'm seeing books with quality levels on them and they are able to be modified. How does that work? I thought maybe I could modify 2 books that were the same with each other but that didn't work. I know I'm just missing something somewhere.
  9. So...cows and bulls now eh, lol? Thought I was playing Starvation there for a bit. I also poked around the spawning and groups and saw what ya did there...interesting. Oh...those bovine hit hard, lol.
  10. Ok...that's fine. I was just curious. I just finished playing a session and I did notice that the grass was swaying with the wind but not the biome plants. Not sure if that's vanilla or if it's part of the Wind Enabled (I know you said it wasn't in there so that's my confusion there). As for the textures...I really haven't paid too much attention to them but them seemed fine to me. I also didn't see anything that was blurry as others have reported. For what it's worth...I did a manual install so I'm not sure if that matters. Next session I'll pay more attention and see what I see. Thanks again though boss.
  11. First off...great mod Jax. So far having fun but I was curious about Dust's HD packs. I read on page 1 that you included the HDHQ Texture Pack in Vanilla, 2k and 4k, Now...I'm just wondering if this is simply the HDHQ MAIN Texture pack ONLY? The reason I ask is because I'd like to know if I have to add the OPTIONAL MODLETS that go with this and those are: BIOME OVERHAULS (the Vanilla REDUX files I mean) BIOME PARTICLE EFFECTS BIOME PLANTS (with the Wind Enabled) If those are already added...great! If not...can you please let us know just how much is in so maybe we can add those up above if we wish. Again...not asking that you add anything in...just asking what is already there and I (and others) can add what I'd/we'd like.
  12. I saw that you'd updated the links and I was confused because I didn't see you officially post that it was out but things kept saying 5.0, lol. I saw the links and well...I DLed them, lol. Kept looking on the launcher but they're not there yet...but I'm an impatient bastard, lol. Can't wait to delve in!
  13. DUST...just as Zombo had said earlier...this mod is seriously legit. I'm rolling with the Redux files but I've used just the main files and I'm in awe at the detail of the trees, plants and how DENSE the forests are now...especially with the jungle. Exploring is so much more fun because you just can't seen anything unless you walk over there because the trees block everything. Simply amazing. Thanks so much for this boss. About the only issue I've seen is that some of the dungeon POIs and the quarry are up 4 or 5 blocks higher than the surrounding land. Not sure if it has to do with the mod or it's just and RWG thing. Not a major thing but just wanted to say something about it.
  14. Oooo...very nice. Can't wait to give this a try. Thanks boss.
×
×
  • Create New...