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dragonslayer770

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  1. Do both Clint and the server need these mods? thank you guys
  2. do your mods work for a21.2 because most of them say a20.
  3. So I'm trying to fix my modslots mod, not sure what I need to change to get it to work, but this is what I have, Items <set xpath="/items/item/effect_group/passive_effect[contains(@name, 'ModSlots')][@value='1,1,2,2,3,4']/@value">2,3,4,5,6,7</set> windows <set xpath="/windows/window[@name='windowAssemble']/panel[@name='content']/rect/rect/grid[@name='parts']/@rows">6</set>
  4. ok, sorry about that when I have a question for a modder I will tag them properly. @seven thanks for the answer appreciate it.
  5. High everyone, I'm using Shado47-ImmersiveDays and it takes away the red numbers, the 7-day horde indicator, I can't find the code that changes it, So I can change it back. Any help would be great, And thank you.
  6. Shado47 is there some way to have the day counter turn red on horde night? thank you can cool mod.
  7. is there a new way to install modlets for a 21.2 b(30)? my server will not show up in the server list if modded. if it's not modded my friends can find my server in the server list. here's the mods I'm using EpicSpire's 91 Slot backpack and Pack Mule fix A21 KHA21-3SlotForge KHA21-12CraftQueue KHA21-HPBars KHA21-PickupPlants
  8. hi all I'm trying to make the bedroll heal you when you steep on it but my code don't work heres what i have blocks <configs> <append xpath="/blocks/block[@name='bedroll']"> <property name="BuffsWhenWalkedOn" value="buffHealHealth"/> </append> </configs> can omeone help please and thank you
  9. hello, I've been getting this now and thin yes, I started a new game yes, I tried with and without mods I turned the aec off and the same yes, I have validated my files through Steam and started a new game I uninstalled the game, and I deleted the 7 days to die folder in appdata here is the log https://www.dropbox.com/s/umt3c5vb1hv5wtw/output_log__2022-01-11__16-34-42.txt?dl=0 IOException: Sharing violation on path C:\Users\DRAGO\AppData\Roaming\7DaysToDie\GeneratedWorlds\Old Cogufuwi Valley\dtm_processed.raw at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare) at System.IO.File.OpenRead (System.String path) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at IOUtils+<CalcCrcCoroutine>d__4.MoveNext () [0x0002b] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <544fca0986d54eca88fc7c56e2a8b4b4>:0
  10. as I'm looking throw the items xml, I found that an item with Mparts have a weight to tell how much parts to give like the gunRifleT1HuntingRifle, I thank when we scrap it, we get 3 MRifleParts since the value starts at 0. so, it go's 0,1,2,3, exc. where a weight value of 4 would give you 3 MRifleParts. <property name="Material" value="MRifleParts"/> <property name="Weight" value="4"/> but what I can't found is the Mresource weight value to tell how mush resource to give like the gunRifleT0PipeRifle it has a Mmetal but no weight value, and you can scrap it, you get 30 scrap iron from it. so what part of the code says its scrapable and how much MResources to giv?
  11. so i wood have to do all the items one at a time
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