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SylenThunder

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SylenThunder last won the day on July 21 2021

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About SylenThunder

  • Birthday 09/14/1973

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  • Biography
    I've been gaming and coding on PC's since the TRS-80. I like modeling, minor constructions, working on cars, and racing.

    I like to think outside the box and take different approaches to tasks to find new resolutions, or just to make life interesting.
  • Location
    SE Michigan, out in the sticks.
  • Interests
    Gaming, Hardware and Software development, Fixin things, racing, modding/repairing cars, and more!

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  1. Yes, actually it does. It is up to you to ensure that the settings for your save match up with what you expect to get. No one else can do that for you. I agree fully, however most tend to lean towards ease of access for the majority of the intended playstyle. Where I work, we are contantly fighting between making things easy to access and use for our end-users and meeting high level security standards to maintain regulations for HIPAA and HITECH.
  2. I do not have access to any personally. TFP does though, and my statement is based on information they have provided over the years, and through my own personal support experiences with players.
  3. I find a lot of people completely ignore most of the important settings when they are setting up their save game to play it. As a result, they end up leaving it open, and any bad agent could get in and cause them trouble. You hear about them every now and again and get to explain to them how to change the settings that are literally right there when they are starting up their save. Truly though, the responsibility lies on the end user. The game is likely played by the majority in a co-op setting with people who pay attention to the settings they are configuring. As such, the default settings are just fine for most people. Which is very likely why they are the defaults.
  4. Could you state specifically what it is you mean by "always online"? It has been several years since they had separate builds in the client for single player and multiplayer, so it is more curious as to what the exact issue is you are trying to remedy.
  5. A couple of things to note. 1. The game is CPU bound. You won't see a huge difference in performance between a 3070 and a 5080. Sure, it might get you 20% better FPS in Ark or Conan, but it isn't going to do anything for you in a Voxel game. 2. Your i7-14700k has 20 cores, but only eight of them are useful. Any application that ends up getting stuck on one of the twelve E-Cores is going to have @%$#ty performance. Since most programs don't code awareness for the type of core being used, and Windows has not had a great track record of managing them properly, it is extremely likely for a program that demands a lot of CPU power to get stuck on a CPU that cannot perform because 2/3rds of your cores are basically useless for any real work. Which is basically why you had better performance on your i7-10700KF. Sure it only has 8 cores, but all eight cores are performance cores. Your 14700k is basically the same but with extra cores that are a loss. I was fighting a similar battle with a 12th-gen Intel chipset. Sometimes it could barely even run Excel unless I disabled the E-cores. My advice is to either disable the useless cores on your CPU, or to utilize software like Process Lasso to force programs like 7 Days to be applied to the targeted performance cores. Also note, that there is a HUGE problem with 13th and 14th-gen Intel chipsets that Intel has finally acknowledged that could also be causing you trouble. https://www.techspot.com/news/102555-intel-finally-investigating-reports-high-end-13th-14th.html 3. I see a lot also where people do these huge upgrades and assume that because they have this new high-powered system, that they can run a bunch of software in the background without worry. When you are dealing with software that requires a large bit of performance from one primary core, and also is heavily utilizing multithreading, you will start to hit bottlenecks where multiple programs are battling for use of the same core. Don't forget to remove the useless bloatware, and trim down applications you don't need to have running. Like all of the sotware giants launchers, and be sure to exclude the client from security software as well. 4. Also note that in the games current state, not all GPU features are handed off to the GPU. They are also not all fully optimized like a finished AAA title would have after it has released. Be aware that premium options and higher resolutions will have a toll that is not solely on your GPU. 5. As for the network speed, it is generally just fine though the game does not perform well on older Wifi bands with the traditional round-robin configuration and low available bandwidth. However I will note that one thing we run into a lot is problems with "network optimization" software that is provided by your mainboard manufacturer. Other similar programs for boosting RAM or drive access will cause issues as well. Killer Networking or software like Asus's RAMCache tool must be removed. They are just bloatware for people who have no clue about how computers really work, and tend to cause problems because they are designed for standards more than a decade old. I will note this. I am on an AMD 3900X with 32GB DDR4 at 3200Mhz. My GPU is a 6800XT, and most of my system is overclocked at least a little bit. I play at 1440p with these graphic options, and have no issues with performance. Mind you I also have the game client installed on a pair of NVMe Gen 4 drives in RAID, and set the save folder to a separate SSD.
  6. Seriously, are you incapable of looking at the forum before you post? From yesterday From a few days prior Avoid cluttering the forum by actually using it correctly.
  7. Except that it isn't actually that old. The version of Unity the game client will be running on will very likely be less than a year old. Add to that the fact that Unity has been working to improve multithreading operations in the last couple of years, and you could see quite a bit of optimization in that regard. TFP isn't pulling a WildCard stunt and remaining on an obsolete version of the game engine because "it's too hard". Wildcard didn't even have to update versions from UE4 to UE5. It was just a minor update to UE4 that ocurred while it was in EA. If you look, every major release of 7 Days is on a new Unity client version.
  8. You can have DLC that is free, and it is basically like an optional workshop item. Lots of games have done this for cosmetic items. Hopefully it won't be "DLC" like Keen is so good at with making it basically be microtransactions for paint colors.
  9. We had big overhaul mods before 2017, in 2017, we have them now, and they will exist in the future. Not entirely sure what point you are trying to make here. People will almost always complain about microtransactions. DLC is not microtransactions.
  10. Don't forget to link the news page as well. 😀 Alpha Exodus: Leaving Early Access | 7 Days to Die
  11. I see timeouts in that log. Be certain you and the host have excluded the client and save folders from security software. This is covered in the Pinned Support FAQ thread along with troubleshooting the connection between you and the server.
  12. Usually this is entirely a decision made by Microshaft. Most non-MS games are only there for a limited time, and 7 Days was there a lot longer than most.
  13. The Pinned thread that tells you to read it before creating a thread has the instructions.
  14. Yeah, that hardware is scraping the bottom of the barrel for sure, but it does at least meet the super-vague minimum requirements. Though the GPU has the VRAM, I would put min-spec around a GTX 660, and that Quadro is about half as fast. Your friend needs to get a whole new PC. Maybe something that was built in the last decade.
  15. Alpha 16-18 the min spec was 2.4GHz. A19 or a20 it was raised to 2.8GHz. The last time it was 2.0GHz was maybe Alpha 9.
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