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SylenThunder

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SylenThunder last won the day on July 21 2021

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About SylenThunder

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  • Biography
    I've been gaming and coding on PC's since the TRS-80. I like modeling, minor constructions, working on cars, and racing.

    I like to think outside the box and take different approaches to tasks to find new resolutions, or just to make life interesting.
  • Location
    SE Michigan, out in the sticks.
  • Interests
    Gaming, Hardware and Software development, Fixin things, racing, modding/repairing cars, and more!

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  1. You did something wrong then. I go back and play older versions all the time, and have to also keep internal test builds active. A lot of people loved to exploit the system. It ended up with the game not being played the way the developers had intended. An exploit to get end-game gear artificially fast was removed. Getting water isn't hard. You just cannot mass-produce it anymore. Something 95% of players won't even notice.
  2. More likely because it would allow you to bypass land claim blocks.
  3. I just manually remove it. Or prevent it from getting installed in the first place. A lot of motherboards have a setting in the BIOS that controls the software getting installed, so you may need to take an extra step to turn it off there. (Asus and Acer are the biggest offenders, but Gigabyte and MSI do it on the more premium boards as well.) Like if you buy an HP pre-built, there is a lot of HP bloatware to check for software updates, and some of it to do nothing more than report your usage of the computer back to the mothership. Software like Killer Networking for Killer Network adapters can actually prevent you from being able to play online. Asus has a similar program, but they finally dumped it late last year and don't offer it anymore. These programs basically "boost" your game network speeds by blocking everything else from connecting. However they are based on technology from back when ADSL was the top-tier internet connection for people with maybe 25Mbps download speeds. The Asus software can literally cap your entire connection to no faster than 10Mbps. Never mind that you have 500+. So basically, look through your installed software for anything linked to the manufacturer of your system. Take a good look at whether you really need it or not. Even GeForce Experience is nearly complete bloatware. They're getting better with offering tools more like what AMD has for overclocking your GPU. However most of the software will just screw up your game settings to unrealistic levels, and phone home your private data to Nvidia. And honestly, going from being barely able to play, to a nearly stable 60FPS on a bottom-end system that was obsolete before the game was even conceived... Just by removing the bloat and excluding the client from security software. No overclocking. No non-standard tweaks to the way the client works by editing ini files. Just by cleaning up the garbage software. That is just a testament to how bad these programs are. And it doesn't matter if you have a fancy high-end system. That will still steal your resources and prevent you from getting optimum performance.
  4. I'm just going to copy this from Reddit since I posted it recently. I have the following system hardware, and these video settings at 1440p, and the game runs just fine. Averaging 110-160FPS in most places. In a city situation similar to this video it might drop into the 45-70FPS range for a bit, but it is perfectly playable. CPU : AMD R9 3900X RAM : 32B DDR4 at 3200Mhz GPU : MSI Radeon RX 6800 XT Gaming Z Trio Monitor : Samsung 32" G5 Odyssey 1440p x3 OS drive : 500GB Evo 860 SATA SSD Game drive : A pair of 2TB Sabrent Rocket Q4's in RAID-0 Steam/Saves drive : 2TB Seagate BarraCuda 120 SATA SSD Game client and save folders are excluded from security software. OS is Windows 11 with current updates, and all supplier bloatware has been removed. I have also covered previously how much of a difference simple changes like CPU clock speed and RAM speeds can make, and also how much of a difference just some bloatware can have.
  5. Granpa's sauce that resets skill point might do it. Honestly I would not worry about it. Take the free points and move on. Or just don't use them.
  6. Roland confirmed in the same thread over on the Steam forum that split screen would not be coming to the new version for consoles. https://steamcommunity.com/app/251570/discussions/0/4288062841585311783/#c4288063042473855010
  7. Cannot help you figure things out without details. You can restart the server as often as you want. Just set it up to do so in cron or using your chosen server manager. We do ours every 12 hours. If you are on Windows, you need to do it every 6-8 hours. Vanilla Linux will usually be good for 18-24 hours, but adding mods can shorten the time.
  8. I haven't seen anything to indicate Bloodmoons will be ported to the console. 7 Days Blood Moons | Partner Games | Illogika
  9. Originally the drones did have a mod for a turret. However it ended up being extremely unbalanced, and the zombies had trouble targeting and attacking the drone. It ended up being way too OP and too easy to exploit mechanics so it was removed.
  10. To my knowledge they were hoping to get crossplay, but nothing specific beyond that had been announced. Last I had heard was that it would not be crossplay at release, but would be later or when the game is finished. I did not see PAX, so my information is not related to whatever statement was made there. Happen to have a direct quote or video?
  11. I too am curious about the details here, but also consider the alternative. Illogika wasn't "chosen", but rather they were the ones that approached TFP with the idea. Kind of like what happened with the TellTale/IG console release.
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