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ioScream

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  1. It MAY be possible if you can tell when a user opens a chest. May require some additional hooks though. EDIT: After thinking about it a bit more I suspect it's possible. When a user places a chest there is message passed to the server so everyone can see that chest. Give or grab the chest's GUID/UUID and store it with the coordinates of the chest. When 2 people are in the same chest and they are moving items around this gets sent to the server so both players can see the changes the other is making - point being is that this information is sent/pulled from the server at some point - so there's bound to be a way to intercept that information. I wish I was stronger with .NET but I'm not. Of course this information won't be available until someone actually accesses/places a chest, but I imagine you could write something to painful iterate over every block when the server has some downtime (potentially hours).
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