Jump to content

Subquake

Members
  • Posts

    1,446
  • Joined

  • Last visited

  • Days Won

    13

Subquake last won the day on March 15

Subquake had the most liked content!

Personal Information

  • Location
    Planet Earth
  • Interests
    Programming

Recent Profile Visitors

26,278 profile views

Subquake's Achievements

Colony Founder

Colony Founder (11/15)

611

Reputation

  1. No breaks, I work on UL all the time. The fact that I don't post every single day, doesn't mean I don't work on it, some days of course I get the chance to work more, others less, but it's always some progress moving forward If it's like June, then maybe not, will see. I'm done reworking electricity, the upcoming research tree change is almost complete, but needs some refinement, lots of busy work on just general XML changes, that come with a21, so it's quite hard to do any actual and factual estimates, plus is it really smart to release A21 2.7 UL experimental right before A22 drops? Don't really want my mod to be irrelevant right after launch and people jumping on A22 hype train, then might as well focus to release 2.7 as soon as possible after A22 drops.
  2. I can't tell, not there yet to mess around with such things. Thanks! I post on my discord almost daily on how things are going.
  3. I'll most definitely will do my own version and will modify whatever TFP plan to do to fit my goals, I don't want fast travel to be cheaply or easily available in the game where it makes vehicles trivial and unnecessary options My goal is to add Valheim like teleporters, but in order for them to operate, they will require lots of power and will have to be powered or charged on both ends to work and would not allow you to use them, if you're encumbered to prevent cheese, like trying to carry through a buttload of materials, vehicles or whatever else. As I stated above, I still want vehicles to be a meaningful part of transportation, but if you want to quickly be somewhere else, there would be an alternative end game option such as a personal teleporter. Planes are also planned
  4. Definitely not February, it'll be ready when it's ready
  5. ETA was pushed back to sometime next year (Q1, 2024), had a bunch of IRL stuff to do in December, so I didn't have much time to work on the mod. When exactly - hard to say.
  6. Здравствуйте!!! Жду выхода мода Undead Legacy 2.7 A21 как узнать что данный мод можно будет скачать?

  7. That means that you either didn't install UL on the server properly or didn't launch it properly, if it's a linux server, you have to use run_bepinex_server.sh script
  8. I can't give you an exact date... Still working on it, good news is that I am almost done overhauling the entire electricity system in the game - all the vanilla power related things have been converted to use the new system. It was a lot of work, but in the long run it will pay off by giving a lot more flexibility on what can be done with the new system vs relying on the limited vanilla power code. I doubt it'll be out in November this year, but December... who knows, who knows, anything is possible, but I can't give any solid promises...
  9. No it won't, you will have to start a new game, A21 changes a lot of stuff. It's still 1-2 month away (at least, hopefully sooner, who knows), so you have plenty of time for a playthrough.
  10. Are you trying to install it for Alpha 21? It's not updated yet for it, more on that here: https://www.patreon.com/posts/undead-legacy-85166307
  11. No, Undead Legacy is not a modpack, it's all one big mod.
  12. Nothing has changed still, you are correct and September is a very optimistic ETA 😅
×
×
  • Create New...