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Ryuudz

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  1. Question, doing any form of adding buffs in other mods effect all buffs? Because that's the only thing I can think of. I create buffs for items for other mods but they don't effect this mod directly n or interact with this mod, so I wouldn't know if the game just treats a new buff or cvar added into the game in general count as a "Welp, new cvar exists, reset everything" or buff with the same statement in mind.
  2. Something's going wrong here, and not sure why. Why would the skill points be reverting back to 0 without any outside causes?
  3. Guess I forgot to add this Game Version: A20 exp build current Platform: PC OS/Version: Windows CPU Model: ryzen 3600x System Memory: 32gb GPU Model and VRAM: 2070super Screen Resolution: 1080p Video Settings: Medium Game mode: Singleplayer/modding(?) Did you wipe old saves? Yes Did you start a new game? Yes Did you validate your files? Yes Are you using any mods? Yes (but stuff tested I removed mods temp. to be sure?) EAC: tested on both
  4. Guess I forgot to add this Game Version: A20 exp build current Platform: PC OS/Version: Windows CPU Model: ryzen 3600x System Memory: 32gb GPU Model and VRAM: 2070super Screen Resolution: 1080p Video Settings: Medium Game mode: Singleplayer/modding(?) Did you wipe old saves? Yes Did you start a new game? Yes Did you validate your files? Yes Are you using any mods? Yes (but stuff tested I removed mods temp. to be sure?) EAC: tested on both
  5. This is confirmed { First thing I want to show that, when a block is extending another block, the param1, if it has "Harvest", it is ignored. So in this case, candelabraLight extends decoEntityMetalMaster but is param'd "Harvest", meaning it shouldn't harvest iron scrap, right? It currently isn't working. I can still harvest scrap iron from the candle. I found this when I was trying to extend another block from a master block. } This needs clarification { Another bug I found by accident is, if creating a new recipe, make sure recipe item doesn't have ingredient inside itself, or the game just crashes, instead of creating an error about it. Making big mods with alot of stuff inside said mod, things can get overlooked such as this and not know why the game is just straight up crashing. } Edited to collapse duplicates to prevent confusion on what's confirmed or not before moving it, made comments - Jugginator
  6. Here's a mod for all traders, that will start dancing. It started as a joke in the discord, and started being requested, so to all that wanted the ability to see traders randomly dance, here you go. Do note: I can not control how they dance or what dance style. Download Link: Get Mod here If you want to support me, I have link to to my discord in the modinfo xml
  7. Oh dude, this mod is crazy good! Please do follow up on updating this mod, I'd love to see something like a "loot" skill in there some day. Then again, all your mods are crazy good and detailed.
  8. With the scorcher's projectile attack in mind, couldn't one make a flamethrower gun with that kind of code? Also, great mod by the way, with the addition of siren and the patches that's been made, this is definitely server friendly.
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