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ltbrunt

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  1. This may sound strange and annoy the 7DTD community. I would love for TFP to cancel A21 putting all their effort into A22. I love everything I have seen in the A21 Dev Videos. Watching those videos was like rushing home to receive a present. Saying this I think A22 is going to be the game changer. I have been playing this game for ten years non stop and am looking forward to the next evolution to the game. I think A20 is flawless as is and would rather wait A22. This could also give TFP more time to work out bugs. I have a feeling A22 will be the turning point for 7DTD. When A21 does come out I will no doubt be grinding away at it.
  2. Will there be caves again like in past alphas?
  3. I agree, Waste land should be ridiculously hard. Hard during the day extremely hard during the night. Out side of 7 Days to die the only other game that I have loved over the last decade is They Are Billions. That game is hard and I make custom maps that are harder than the base game. I guess I have a hard games fetish. That last line is for additional jokes.
  4. Looking forward to the bandits. I hope they have good A.I and are able to work together. I hope the bandits are Over Powered making you fear coming across them in game. Bandits should always be at a higher level than you. I hope water gets fixed. Maybe add swimming motions, Put a shark and squid in the water to make the water areas dangerous.
  5. I am liking my new under water farm bases which are pretty big. I hope the update is later on in the year. I spent quite a bit of time on this base and sort of don't want to let it go. I hope the update does come around the time my server admin wipes the server.
  6. I think there should be basic zombie walking motions that makes them look more like a uniform crowd when standing or walking a together. I don't know with the limited amount of on screen zombies how this would look. After watching walking shows like the walking dead basic zombies should look more generic as to not stand out. We should see just a bunch of dirty mutant men and women. As zombies walk in a group other zombie animations should influence the zombies around them. Zombies should have a creepy walk. I don't know what that creepy walk would look like other than going by how zoms in the walking dead move. The burned zombie is the best looking for the world and when more of them are on screen looks pretty cool. All the other zombies sort of look out of place. I wouldn't mind having most of the current colorful looking zombies assigned to certain buildings or locations and most of the out door zombies to be more generic looking.
  7. One thing that would be cool if there were dense forest area with many different trees, bushes, plants, vines. You would need to use a tool to cut through this thick forest. Since this game is growing bigger I would like to see other mutant type creatures in the world. I would like a nightmare city where monsters and robotic creatures reside. These nightmare areas would require you to be at a high level to even survive. Why not have spider like creatures that crawl on ceilers that make nest underground that can randomly generate somewhere else when the game reboots. Mutant cave trolls. Weird flying creatures that can suck you up and kill you instantly making you terrified of moving outside. There flying creatures shadows should invoke terror. make is so flying creatures can disappear behind clouds. Have certain bandit groups try to capture you and if they do force you to go on to most deadly missions. I think 7 days to die has potential to be the one game to rule them all.
  8. At this rate they may as well scrap A21 and go right to A22. We have waited this long what is six more months. I am enjoying the game as is. The Pimps seem to be on track with the game development. Without the bandits I don't see my game play style changing up even with all the changes. I primarily build in the water and looking for the big changes to the water.
  9. I now doubt A21 is coming out this year. With them keen on doing the streamer weekend, then release and possibly have to work during Christmas break. At this rate skip A21 and start working toward a release of A22 next year. We went this long waiting a little bit longer is not big a deal. I the game is playable in its current form. I have nothing to complain about. I rather wait for bandits in A22 or A23. We know updates are coming and that is good enough for me.
  10. At my job I am learning how to use Unreal Engine 5. My company is not a game company but is using Unreal Engine across all areas of the company. My mind is blown. I would happily pay 100 dollars for 7 days to die version ported to Unreal Engine 5. From what I have seen internally at work and demos online with the new 5.1 is like visual dopamine for the eyes.
  11. I am a longtime player who even now spends way to much time playing this game. As good as it is now I would like bandits sooner rather than later. I don't care if they are not ready for prime time, buggy, glitchy, OP. Getting bandits that are OP bringing a genuine fear of facing them would be rather nice. In one of the previous alphas on the 3rd party server with many mods the admins add/enabled a crude form of bandits. These bandits were OP, Sniper bandit would kill you with one shot. Auger carrying bandit would chase you under ground as would the other gun carrying bandits. They only roamed the waste land and it was terrifying. When going though the waste land you had to move slowly constantly checking in all directions. Never since before or after this alpha with 3rd party bandit add-ons I had a genuine fear playing this game. I haven't played vanilla 7DTD since 2016. Community mod servers is where this game shines. Other than bandits I would like to see this game get optimized for 100 plus players per server with RWG of up to 30K. There are 3rd party servers that allow more than 50 players which run pretty good IMO. some of the old alphas would allow for up to 30k RWG. I will play this game to my death no matter the devs do. Since I have almost 6000 hours in this game already I am likely a lifer who will be playing this game well after the Fun Pimps are done releasing updates having moved on to other games.
  12. Building a new gaming PC mainly for the best experience of playing 7days to die. I think A20 is almost flawless. Do we have a rough estimate to when A21 will be released. I know the fun pimps motto is it is ready when it is ready which I totally agree with. But would like to know if it is the end of this year or sometime next year. I base all my game purchases around new version releases of 7DTD since this is the game I play 90% of the time. I know I will be grinding hard in Starfield which I hope does not conflict with the release of A21.
  13. Will the bandit's be tougher to fight at night? Maybe give bandits bonuses if it is night time, Thunder storm, 7th day. I want the bandits to be terrifying, chase you out of cities, break your spirits, have you forming game plans on how to approach areas where they roam. I would like to read comments from other players about how the bandits are kicking their ass. I want bandits to work in teams sometimes forcing you to sit and hide for hours(in game) until they leave your area. Taking on more than four or five bandits at a time should amount to death even when your character is at the highest level.
  14. Once again new release and it is mostly flawless. I can't wait to see what they do with water an looking forward to getting taken out by bandits. It would be cool to have areas of the map that become harder. Or one area that is extremely hard all of the time.
  15. I think A20 is damn near flawless. Now give me bandits and I am all set.
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