Is my dew collector working correctly? I get about 1 and a half jars of water a day.
As far as I can judge need about 5+ jars just to drink per day - and then the early stage food either needs water (eg boil eggs and boiled meat) or makes you more thirsty (eg charred meat) , so more for that, plus extra to make glue to make another dew collector.
We have loot set at 50% which might not be helping as only found 5 jars of water by day 7, so having to have buy it wholesale from the trader.
I wouldn't mind so much but in our game it is raining 50% of the time - so I'm 'walking' slowly away from z'ds at 0% drink,
and I'm dying of thirst when its raining? Dew collectors ought to quadruple production in the rain at least!
I can see the reason it's been added, but we are just going to end up with a big field of dew collectors (bit like an ugly
solar farm!) and its not really going to slow end game production of glue much just make it more annoying.
Instead they could of kept the empty jars, but made them harder to forge, eg you need charcoal to get to a higher forge temperature to make glass and steel you can't just burn wood, or something like that.
For now i've modded the rate of production in the dew collector so it makes it a bit faster - less hassle than putting the empty jars back in. Hopefully this will make the game playable. There is fine line between liking a challenge and rage quitting.
I've been playing 7 days since August 2013 so this isn't a newb complaint .
7 Days is still one of the best coop games to play with friends, and the amount of epic play moments
we've had over the last 10 years is worth some of the ups and downs of design change.
(And when we don't like it , we tweak the xml, until we like it again! )